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Emulator Issues #88

closed

idle skip malfunction in Fire Emblem: Path of Radiance

Added by miharuhk almost 16 years ago.

Status:
Fixed
Priority:
Low
Assignee:
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Start dolphin
  2. open the Fire Emblem: Path of Radiance iso
    3.

What is the expected output? What do you see instead?
In this game, all the time show 0 idle skip. But I play other game such as
Zelda WW, biohazard 1 the idle skip work perfectly.

What version of the product are you using? On what operating system?
Dolphin SVN R104 x64 build

operating system
Window Vista x64
Config:

intel E8200
4G RAM
8600GT

Please provide any additional information below.

Actions #1

Updated by hrydgard almost 16 years ago

  • Status changed from New to Questionable
  • Issue type changed from Bug to Feature request
  • Priority changed from Normal to Low

Yup, idle skip doesn't work in games that use a different idle loop. This is normal,
although of course we could detect this different idle loop.

Actions #2

Updated by MasterPhW almost 16 years ago

Or add an entry in the game.ini to have better use of it, when it's back.
Like "AltIdleSkip=1".
Whatcha thinking?

Actions #3

Updated by jpeterson57 almost 16 years ago

So can it work if I just change a few lines in the code. Or does the skipping
function need to be rewritten more than that?

Actions #4

Updated by XTra.KrazzY over 15 years ago

What is Fire Emblem's idle skipping method?

We should just create a new file under JIT called IdleSkipping.cpp/h

Actions #5

Updated by XTra.KrazzY over 15 years ago

Is the skip good after r1343?

Actions #6

Updated by daco65 over 15 years ago

just posting to say that this is still a problem XK

Actions #7

Updated by hrydgard over 15 years ago

Yeah well the speedhack works around it by making its complicated idle loop take more
"virtual time" to perform, making the cpu work less. You won't see it as idle
skipping in the title bar, but has mostly the same effect.

Actions #8

Updated by XTra.KrazzY over 15 years ago

So can we tag this as fixed or is there more work to do?

Actions #9

Updated by miharuhk over 15 years ago

it works a lot faster. Thank you dolphin team and hrydgard

Actions #10

Updated by miharuhk over 15 years ago

But the sound in the japanese seems broken.
Hope it will be fix in the future :)

Actions #12

Updated by Anonymous about 13 years ago

  • Status changed from Questionable to Fixed

Ignore this...Status:Verified was removed, changing to Fixed

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