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Emulator Issues #8834

closed

Add option to revert to "old" 4:3/16:9 aspect ratio option, instead of letterboxing or cropping

Added by ClaytondAF over 8 years ago. Updated about 7 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

I like to play classic games in their perfect "pixel ratio", even if people thought that they were 4:3, many games do have unique aspect ratios. But that's for most 2d games actually. Since the standard is now 16:9, and we can hack old 3d games to match that aspect, the new pixel aspect adjustment doesn't quite get it when we enable the widescreen hack (or AR codes) on some games. In Wind Waker for example, if played in 4:3, I would never had seen the difference, but when enabling the hack, the aspect is almost 15:9, with black bars on the sides. Sure that was already said to happen, and I understand it, but if I crop the image, I can't help but feel it's "zoomed in". If I set the aspect ratio to "stretch to window", it will go back to what it was in previous versions, but the automatic detection of aspects won't work, and the pause screen and charts screen will be stretched any ways, also turning that feature unutilized. I compared with some Wind Waker HD videos, and the new aspect (as of 4.0-7138) is what it was really intended, since Link seems a little thinner overall, but in native widescreen and digital outputs. Dolphin still does not have a better widescreen hack, that would allow it to work with unstretched UIs and such, and the widescreen AR codes of most games seems to be based on what Dolphin did, that is, show a "perfect" 4:3 image, stretch that to 16:9 and then adjust the aspect with the code, but without the culling of objects. I would like to have an option like in 4.0-7133, fullscreen games, that adjust when horrendously stretched images are shown, when in widescreen, with no black bars.

Maybe by adding an option to the Aspetc Ratio drop down list, like "Force Pixel Ratio", together with an explanation, would be better than forcing every game into what they were (probably) intended to look like, since most old CRTs always did alway with the overscan, and some even stretched games slightly. Something similar to the stretching options in Pete's OpenGL2 plugin for PSX emulators would be great.

Some screenshots:
Aspect Ratio Auto
http://i.imgur.com/uDOfL9e.jpg
http://i.imgur.com/BFSY6Ek.jpg
http://i.imgur.com/3jOYqUy.jpg

Aspect Ratio Stretched to window size
http://i.imgur.com/LRJAgJJ.jpg
http://i.imgur.com/yaYGCDM.jpg
http://i.imgur.com/HnMXMGa.jpg

Aspect Ratio Cropped
http://i.imgur.com/YimlaE5.jpg
http://i.imgur.com/q3JmzJI.jpg
http://i.imgur.com/o88UbUm.jpg

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