Emulator Issues #8881
Star Wars - Rogue Squadron II and III - Video Overlaying Backdrop has very visible edges.
Star Wars - Rogue Squadron III - Rebel Strike
What's the problem? Describe what went wrong in few words.
Fade-out/Fade-in transitions are missing between scenes.
What did you expect to happen instead?
Transitions to occur as on GC/Wii.
What steps will reproduce the problem?
1. Select game slot
2. Start "Revenge of the Empire"
3. Enter X-wing
4. Wait for text scroll
5. After the Death Star explodes the scene should fade out, and then back in to the ship flyby.
Dolphin 3.5 and 3.5-367 are old versions of Dolphin that have
known issues and bugs, so don't report issues about them and test the
latest Dolphin version first.
Which versions of Dolphin did you test on?
Does using an older version of Dolphin solve your issue? If yes, which
versions of Dolphin used to work?
What are your PC specifications? (including, but not limited to: Operating
System, CPU and GPU)
Windows 7, Intel i7-960, NVIDIA 580
Is there any other relevant information? (e.g. logs, screenshots,
#6 Updated by JMC4789 over 4 years ago
- Subject changed from Star Wars - Rogue Squadron III Scene Transitions to Star Wars - Rogue Squadron II and III - Video Overlaying Backdrop has very visible edges.
This issue is weirdly worded. Basically, in certain cutscenes they play footage of the movies (like the death star explosion) over their own backdrop of stars.
#7 Updated by nael.masood almost 4 years ago
This bug doesn't actually capture what the issue actually is. What's going on is that on the original hardware, there's a fade to black after the movies play that fades back in to gameplay very quickly. What happens on Dolphin is that this fade to black isn't emulated, so the game awkwardly moves the video over a bit before switching to the gameplay - a transition that is hidden by the fade to black on the original hardware.
The YouTube video in the original report shows what happens with the game on the original hardware. The YT vid I'm about to link show the same scene running on Dolphin, albeit an older version - pay attention to what happens after the video finishes at around the 2:00 mark:
I don't have Rogue Leader to test against newer builds, but I do have a game that has a similar problem - Soulcalibur II makes use of these fade-to-black transitions as well for switching scenes but because Dolphin can't emulate them, the transitions are awkward jump cuts to a new scene instead. I previously filed a bug for Soulcalibur II's lack of fades at Issue:8429, but there hasn't been much movement on that bug there since the switch to the new issue tracker. I can confirm these issues still happen on SCII on build 4.0-9308, and it happens regardless of the XFB setting.