Project

General

Profile

Emulator Issues #8929

HLE Audio - Smash Bros. Melee announcer's voice sounds different between HLE and LLE audio

Added by wyatt8740 over 5 years ago. Updated over 5 years ago.

Status:
Accepted
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

In Super Smash Bros. Melee, the announcer's voice is noticeably a bit more 'tinny' in HLE audio than under either LLE option. I believe this has been overlooked as it is hard to notice unless you're looking for it.

SSBM_HLE.wav (893 KB) SSBM_HLE.wav The opening voice-over played in Sound Test with HLE. Disorderly, 09/11/2015 05:28 PM
SSBM_LLE.wav (893 KB) SSBM_LLE.wav The opening voice-over played in Sound Test with LLE. Disorderly, 09/11/2015 05:28 PM

History

#1 Updated by wyatt8740 over 5 years ago

If it matters, I was using the OpenAL backend in Debian Linux with pulseaudio disabled. Same happens with pulseaudio running.

#2 Updated by MayImilae over 5 years ago

Why didn't you provide samples?

#3 Updated by Disorderly over 5 years ago

I can confirm this, and it happens in both backends. The announcer's voice does sound much sharper (and somewhat tinny), but I doubt it's accurate emulation. I've uploaded some samples:

#4 Updated by wyatt8740 over 5 years ago

Sorry, I didn't provide samples because anyone can test it. But I should have in case someone didn't have smash bros..

Yeah, those attachments by yorkies are correct.

#5 Updated by JMC4789 over 5 years ago

  • Subject changed from HLE Audio - Smash Bros. Melee announcer's voice is somewhat 'tinny' compared to LLE to HLE Audio - Smash Bros. Melee announcer's voice sounds different between HLE and LLE audio
  • Status changed from New to Accepted

Also available in: Atom PDF