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Emulator Issues #8931

Bounding box emulation only works when SSBO is supported

Added by Megadardery over 5 years ago. Updated about 8 hours ago.

Status:
Questionable
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Feature request
Milestone:
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Due to the new hardware bbox emulation replacement, Many users with semi-old GPUs that do not support this feature, and even users with GPUs that support it but run it very slow are not going to be able to use the latest revisions. Even though some users with New GPUs should have gained a performance boost, others lost the whole feature.

I know that the old bbox emulation was hacky, and it was dropped because it was hard to maintain. But I guess if an option was made: "Use software hacky bbox emulation" with the tooltip: "This is a compatibility option, if the bbox is not emulated on your hardware correctly use this option. Please do not report any bugs that occur with this option. Default: off" or something like that.


Related issues

Has duplicate Emulator - Emulator Issues #9153: White shadow appears againDuplicate

Has duplicate Emulator - Emulator Issues #9460: [BBox not working recent builds)]Duplicate

Has duplicate Emulator - Emulator Issues #9473: Open GL fixes not working on OSXDuplicate

Has duplicate Emulator - Emulator Issues #9805: Paper Mario: The Thousand-Year Door SoftlockDuplicate

Has duplicate Emulator - Emulator Issues #9530: Rendering glitches in Paper Mario TTYD on OS XDuplicate

Has duplicate Emulator - Emulator Issues #9963: there is a white shadowDuplicate

Has duplicate Emulator - Emulator Issues #9791: Paper Mario TTYD crashes after prologue screenDuplicate

Has duplicate Emulator - Emulator Issues #9393: Re-Bug Paper MarioDuplicate

Has duplicate Emulator - Emulator Issues #9405: Many areas are unplayableDuplicate

Has duplicate Emulator - Emulator Issues #10017: Crash in Super Paper Mario IntroDuplicate

Has duplicate Emulator - Emulator Issues #10385: Game won't exit cutscene?Duplicate

Has duplicate Emulator - Emulator Issues #10488: Super Paper Mario stopping and buzzing thru the opening cutscenesDuplicate

History

#1 Updated by JosJuice over 5 years ago

  • Operating system N/A added
  • Operating system deleted (Windows)

#2 Updated by JMC4789 over 5 years ago

  • Status changed from New to Working as intended
  • % Done changed from 0 to 100

We can't. It is incompatible with a Vertex Loader JIT; the old code is gone forever.

What will alleviate this is new extensions and technology. AMD's new graphics cards can eat up bounding box like it's nothing, and NVIDIA will have a new extension that should help as well.

#3 Updated by JosJuice over 5 years ago

#4 Updated by JosJuice over 5 years ago

  • Status changed from Working as intended to Won't fix

"Working as intended" isn't accurate - we acknowledge that this is an issue, but it won't be fixed.

#5 Updated by JosJuice about 5 years ago

#6 Updated by JosJuice about 5 years ago

#7 Updated by JosJuice over 4 years ago

#8 Updated by JosJuice over 4 years ago

#9 Updated by JosJuice over 4 years ago

#10 Updated by JosJuice over 4 years ago

  • % Done changed from 100 to 0
  • Relates to performance changed from Yes to No

#11 Updated by JosJuice about 4 years ago

#12 Updated by JosJuice about 4 years ago

  • Subject changed from Bring back the old Bbox emulation as an option. to Bounding box emulation only works when SSBO is supported
  • Status changed from Won't fix to Fixed
  • Fixed in set to 5.0-2964

5.0-2964 (https://dolphin-emu.org/download/dev/a0acdfc070d5bed422d3cdafd7675fc28af4eed5/) added a new hardware implementation of bounding box that has lower hardware requirements than the hardware implementation we've had until now. I hope this will resolve the situation for everyone who has been unable to play bounding box games in recent versions of Dolphin (except for TASers, who are covered by issue 10065 instead). Please note that the new implementation currently only is available when using OpenGL.

#13 Updated by JosJuice almost 4 years ago

#14 Updated by JosJuice almost 4 years ago

#15 Updated by JosJuice almost 4 years ago

#16 Updated by JosJuice almost 4 years ago

#17 Updated by JosJuice over 3 years ago

  • Has duplicate Emulator Issues #10488: Super Paper Mario stopping and buzzing thru the opening cutscenes added

#18 Updated by dzaragoza about 8 hours ago

This issue is happening again starting version 5.0-9173. I was able to reproduce it by playing Paper Mario: TTYD and got the same soft lock as reported in issue 9805.

Version 5.0-9166 is the last version that works without this issue.

#19 Updated by JosJuice about 8 hours ago

  • Fixed in deleted (5.0-2964)
  • Status changed from Fixed to Questionable

Indeed, the second bounding box implementation was removed at some point. Reopening as Questionable for now (we would need someone with more experience of the video backends to decide whether this is something that could come back).

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