Emulator Issues #9014
SUGGESTION: Implement Joystick Velocity Input for Wii Remote IR
Currently, the IR pointer position is based on a set value, which makes it very hard to control when it's mapped to regular buttons or an analog stick.
Shouldn't it be possible to contain the IR pointer's current position in memory and make adjustments to it via input?
On that topic, couldn't tilting and swinging use the same mechanic, dynamically shifting to upright and sideways positions?
It seems like adding the relative input option to the mapper will enable a lot of different control schemes and increase usability.
#5 Updated by MayImilae almost 5 years ago
- Subject changed from SUGGESTION: Implement relative IR input to SUGGESTION: Implement Joystick Velocity Input for Wii Remote IR
- Status changed from Questionable to Accepted
This wouldn't work very well for Metroid Prime 3-like control style shooters, but velocity based input could work nicely in the wii menu and pointer titles. By velocity I mean that the cursor is more or less stuck in place, and the strength of the joystick direction controls its velocity in that direction, not its absolute location.
#6 Updated by Anonymous almost 5 years ago
I'm not sure why you would call it "velocity input", as it doesn't seem very intuitive for newcomers and may cause some confusion with some controllers' gyroscope function. I know it's technically correct as the joystick is controlling the displacement rather than absolute location, but there must be some better term for it.
In my experience, I've had some problems even with Metroid Prime 3 as you either had to completely center the target for it to lock on, or hold the stick in a certain position. This can get quite a bit frustrating when having to push 2-3 buttons while doing it. What prompted me to make a request, however, is the pull stars from Super Mario Galaxy/2, which turned from a benign and mindless experience to just tedious work.
Is there any way to implement the same solution for tilting and skewing? I think it would be helpful for games like Skyward Sword and Metroid: Other M.
#8 Updated by JMC4789 over 4 years ago
Each game does different things with Wiimote IR... so... no?
I mean, I'm sure anything is possible with emulated Wiimotes, but 1:1 probably won't happen because the position of the Wiimote displayed on screen depends on the game/software. That's the only reason it currently isn't 1:1 anyway.
#9 Updated by phire over 4 years ago
What would be really impressive is if you could map the mouse pointer 1:1 with the Wii pointer.
That's completely unrelated to this feature request, and not really possible as each game describes it's own mapping between IR and the pointer location on the screen.