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Emulator Issues #9014
closedSUGGESTION: Implement Joystick Velocity Input for Wii Remote IR
Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:
0%
Operating system:
N/A
Issue type:
Feature request
Milestone:
Current
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
Description
Currently, the IR pointer position is based on a set value, which makes it very hard to control when it's mapped to regular buttons or an analog stick.
Shouldn't it be possible to contain the IR pointer's current position in memory and make adjustments to it via input?
On that topic, couldn't tilting and swinging use the same mechanic, dynamically shifting to upright and sideways positions?
It seems like adding the relative input option to the mapper will enable a lot of different control schemes and increase usability.
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