Emulator Issues #9049
closedtransparent blurred line across the screen since dolphin 4.0-2543
0%
Description
Game Name?
in all games
Game ID? (right click the game in the game list, properties, info tab)
in all games
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
in all games
What's the problem? Describe what went wrong.
when i move in a game i see transparent blurred line across the screen since dolphin 4.0-2543
What steps will reproduce the problem?
1- open a game
2- play the game
3- move
4- you see transparent blurred line across the screen
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
4.0-2543 do not work 4.0-2540 work good no transparent blurred line when i move
What are your PC specifications? (CPU, GPU, Operating System, more)
all platform
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
do not see on a screenshot or video
Files
Updated by Anonymous about 9 years ago
I'm more than sure if you don't see it on any screenshots or videos, it's your computer or monitor. This is likely invalid.
Updated by phire about 9 years ago
Please provide additional information:
- Your GPU
- Are your GPU drivers at the latest version
- Your Operating System
- Does this happen on both DirectX and OpenGL backends (if OS is windows)
- Does the issue show up if you press Print Screen (dolphin's screenshot button bypasses some of the last stages of rendering to screen)
- Does the issue show up only in full screen
Thanks.
Updated by phire about 9 years ago
BTW, 4.0-2543 is Pull Request 726, which could cause this kind of issue with bad drivers on OpenGL when in fullscreen.
Updated by rancourttommylee about 9 years ago
i have the latest driver version of nvidia 358.50
Updated by rancourttommylee about 9 years ago
- File GM8E01-1.png GM8E01-1.png added
- File GM8E01-2.png GM8E01-2.png added
- File GM8E01-3.png GM8E01-3.png added
- File GM8E01-4.png GM8E01-4.png added
- File GM8E01-5.png GM8E01-5.png added
- File GM8E01-6.png GM8E01-6.png added
- File GM8E01-7.png GM8E01-7.png added
- File GM8E01-8.png GM8E01-8.png added
- File GM8E01-9.png GM8E01-9.png added
- File GM8E01-10.png GM8E01-10.png added
we do not see on the screenshot it's proof
Updated by rancourttommylee about 9 years ago
Updated by rancourttommylee about 9 years ago
you see on the video in the fullscreen
Updated by Fog about 9 years ago
Try running the game in Direct3D instead of OpenGL and see if the issue occurs
Updated by rancourttommylee about 9 years ago
i have tryed the d3d it is also worse
Updated by rancourttommylee about 9 years ago
i see transparent blurred line in d3d
Updated by rancourttommylee about 9 years ago
do not see transparent blured line in vertical sync it is the proof
it is a dolphin bug is not my gpu or monitor
Updated by pauldacheez about 9 years ago
- Status changed from New to Working as intended
So checking the box for "Vsync" fixes it? That's not a bug, vsync's optional for a reason. Pretty much every PC game has vsync as an option that you can enable or disable. Without vsync, things run faster but you get screen tearing and other visual artifacts. With vsync, your GPU does a few simple tricks to make sure it only pushes whole frames to the screen, but these tricks include waiting for things, which pretty much always slows things down.
The only reason it doesn't show up when you're in windowed mode or borderless fullscreen (which were the only two ways you could run Dolphin before 4.0-2543) is because Windows (and OS X, and most Linux window managers) does compositing, which means it's forcing vsync on everything to make sure it gets whole frames from every application. For Dolphin, though, it tends to skip a few frames here and there and slow everything down a tiny bit, so we now have exclusive fullscreen to get around that.
Also, those .dtm files you've been uploading for all your issues aren't actually video files or whatever you expect them to be – they're input recordings (e.g. button input) and are entirely useless in this context. (They're really special-purpose and require a lot of setup just to play back, let alone to record in a way that actually allows for correct playback to be possible.) If you wanted to record a video, you could've used Movie > Dump Frames, but even that wouldn't record this specific issue.