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Emulator Issues #9061

closed

Super Paper mario: Several issues with using Tippi's ability

Added by aldelaro5 about 9 years ago. Updated over 7 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Super Paper Mario

Game ID? (right click the game in the game list, properties, info tab)

R8PE01

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

ba74fb5b6b820b6feb771786180e4c65

What's the problem? Describe what went wrong.

If I use a wiimote with a sensor bar and point at the screen to use Tippi's ability (which is to give info at what you point int he game), several issues occur. First, no sound is playing when the game sees the pointer, no sound is playing in loop when you browse with the pointer and no sound is playing when you select an object with the A button. There shoudl be as shown in this video at 4:26

https://www.youtube.com/watch?v=fcKp8saLiYk

Second, this happens whether or not my speaker data on my wiimote is on or off (I use a real wiimote), but if I have the speaker data on, not only the speaker basically freaks out when using the ability (I hear lots of static), but it also makes the sensor detection VERY poor. The detection issue goes away when the speaker data is disabled, but nothing is making the sfx plays when you actually use the feature where there should be.

What steps will reproduce the problem?

For the no sfx issue:

  1. Start the game and get to a file which got into the 1-1 level (when arriving to the level, you gain the Tippi's ability in which the game will explicitly tell you how to use it). This step can be done in around 10-15 minutes if you create a new file as this is relatively to the beginning of the game.
  2. Point at the sensor with the wii remote, you should see the pointer feature works, but not hear any sound effects.

For the poor pointer detection issue

  1. Turn on the speaker data of the wiimote.
  2. Do the step 1 of the no sfx issue.
  3. Point at the screen, you should not only not hear any sfx, but you should have the pointer react as if it gets detected for a split second before not being detected again. This happens constantly and it should make selecting objects more difficult.

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

I am the latest git build at the time of this posting using a build from the Dolphin emulator team ppa (these are git build), but the same issue occurred on the official dev version of dolphin 4.0-5124 which I got from the site.

What are your PC specifications? (CPU, GPU, Operating System, more)

OS is Linux mint 17.2
CPU is intel core i5 4690
GPU is intel hd 4600
I use a real wiimote connected to a bluetooth dongle and a WiiU sensor bar that I make it function using my WiiU in Wii mode

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

Not really, this is all I know about the issue


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #5977: Older Wiimotes (Pre -TR) have broken audio in emulated BluetoothWon't fixBilliard26

Actions
Actions #1

Updated by wildgoosespeeder about 9 years ago

I used 4.0-8084. Three possibilities that will fix the issue:

  • Make sure you Enable Speaker Data when you configure your controllers
  • Make sure to follow recommended settings on the Wiki page
  • Try this with an emulated Wii Remote instead of a real Wii Remote (speaker data will be mixed with Wii console data when outputting to your sound device driver). If it works emulated, it's possible your bluetooth bandwidth from your computer is insufficient and is not related to Dolphin at all
  • https://wiki.dolphin-emu.org/index.php?title=Super_Paper_Mario
Actions #2

Updated by aldelaro5 about 9 years ago

wildgoosespeeder wrote:

I used 4.0-8084. Three possibilities that will fix the issue:

  • Make sure you Enable Speaker Data when you configure your controllers
  • Make sure to follow recommended settings on the Wiki page
  • Try this with an emulated Wii Remote instead of a real Wii Remote (speaker data will be mixed with Wii console data when outputting to your sound device driver). If it works emulated, it's possible your bluetooth bandwidth from your computer is insufficient and is not related to Dolphin at all
  • https://wiki.dolphin-emu.org/index.php?title=Super_Paper_Mario

Well, it actually improperly works emulated.

I already had the recommended settings on the wiki page.

What happens on emulated is that I can hear the sound, but it;s VERY quiet. I wasn't using my real wiimote at all.

I also had the speaker data enabled. Though, it didn't had a detection issue, but I would wish it wouldn't have detection issues with a real wiimote (oh btw, I forgot to mention that the detection issue doesn't happen on the home menu).

So, I don't know, is it my dongle?

Actions #3

Updated by aldelaro5 about 9 years ago

EDIT: I think it actually sounds off too now that i think about it.....

Actions #4

Updated by wildgoosespeeder about 9 years ago

aldelaro5 wrote:

Well, it actually improperly works emulated.

I already had the recommended settings on the wiki page.

What happens on emulated is that I can hear the sound, but it;s VERY quiet. I wasn't using my real wiimote at all.

I also had the speaker data enabled. Though, it didn't had a detection issue, but I would wish it wouldn't have detection issues with a real wiimote (oh btw, I forgot to mention that the detection issue doesn't happen on the home menu).

So, I don't know, is it my dongle?

EDIT: I think it actually sounds off too now that i think about it.....

Press the Home button during Super Paper Mario play to bring up the HOME Menu. Navigate to Wii Remote Settings. Make sure the adjust the volume to max. That's all I can now recommend.

Actions #5

Updated by aldelaro5 about 9 years ago

wildgoosespeeder wrote:

aldelaro5 wrote:

Well, it actually improperly works emulated.

I already had the recommended settings on the wiki page.

What happens on emulated is that I can hear the sound, but it;s VERY quiet. I wasn't using my real wiimote at all.

I also had the speaker data enabled. Though, it didn't had a detection issue, but I would wish it wouldn't have detection issues with a real wiimote (oh btw, I forgot to mention that the detection issue doesn't happen on the home menu).

So, I don't know, is it my dongle?

EDIT: I think it actually sounds off too now that i think about it.....

Press the Home button during Super Paper Mario play to bring up the HOME Menu. Navigate to Wii Remote Settings. Make sure the adjust the volume to max. That's all I can now recommend.
It was all the way to the max on the home menu the whole time, I retested to make sure it was and I still got the issue.

Also, retesting it, it DEFINITELY sounds off, maybe the sample rate? it sounds more low pitched and slower than what it should do and my stem volume is so high that it actually starts to hurt lol, but the sfx is still very quiet while it should be more audible.

Actions #6

Updated by wildgoosespeeder about 9 years ago

Very strange. Out of sheer curiosity, I turned the volume all the way down and it makes the speaker volume louder for Tippi/Tiptron instead! I was expecting muted volume!

Actions #7

Updated by aldelaro5 about 9 years ago

wildgoosespeeder wrote:

Very strange. Out of sheer curiosity, I turned the volume all the way down and it makes the speaker volume louder for Tippi/Tiptron instead! I was expecting muted volume!

....wait what?

I just tested with this and really.....no issues at all, it's playing normally at the right volume with the right pitch.

So....is the home menu volume control not work properly?

Because I don;t think i tried real wiimote with home menu volume down.

Actions #8

Updated by aldelaro5 about 9 years ago

EDIT: ok literally, the issue is fixed with real wiimote if you do this so i guess I can do that as a workaround, but the bug is still valid as like you said, it should be muted.

Actions #9

Updated by wildgoosespeeder about 9 years ago

aldelaro5 wrote:

wildgoosespeeder wrote:

Very strange. Out of sheer curiosity, I turned the volume all the way down and it makes the speaker volume louder for Tippi/Tiptron instead! I was expecting muted volume!

....wait what?

I just tested with this and really.....no issues at all, it's playing normally at the right volume with the right pitch.

So....is the home menu volume control not work properly?

Because I don;t think i tried real wiimote with home menu volume down.

I am using 4.0-8084 and you are using 4.0-5124. Maybe a regression happened?

Actions #10

Updated by aldelaro5 about 9 years ago

wildgoosespeeder wrote:

aldelaro5 wrote:

wildgoosespeeder wrote:

Very strange. Out of sheer curiosity, I turned the volume all the way down and it makes the speaker volume louder for Tippi/Tiptron instead! I was expecting muted volume!

....wait what?

I just tested with this and really.....no issues at all, it's playing normally at the right volume with the right pitch.

So....is the home menu volume control not work properly?

Because I don;t think i tried real wiimote with home menu volume down.

I am using 4.0-8084 and you are using 4.0-5124. Maybe a regression happened?
no currently, I probably am using one of the very lattest dev version (my build just only tells the build date, btu they are very recent).

I said I got the same issue on 5124, I didn't tried stable so idk if the bug was long standing or wasn;t there before, but the earliest version that I know has it is 5124.

Actions #11

Updated by wildgoosespeeder about 9 years ago

aldelaro5 wrote:

wildgoosespeeder wrote:

aldelaro5 wrote:

wildgoosespeeder wrote:

Very strange. Out of sheer curiosity, I turned the volume all the way down and it makes the speaker volume louder for Tippi/Tiptron instead! I was expecting muted volume!

....wait what?

I just tested with this and really.....no issues at all, it's playing normally at the right volume with the right pitch.

So....is the home menu volume control not work properly?

Because I don;t think i tried real wiimote with home menu volume down.

I am using 4.0-8084 and you are using 4.0-5124. Maybe a regression happened?
no currently, I probably am using one of the very lattest dev version (my build just only tells the build date, btu they are very recent).

I said I got the same issue on 5124, I didn't tried stable so idk if the bug was long standing or wasn;t there before, but the earliest version that I know has it is 5124.

I wonder if I should create a separate bug report. /u/JMC4789 Seems as though the Dolphin Bug Tracker uses Reddit markup...

Actions #12

Updated by MayImilae about 9 years ago

wildgoosespeeder wrote:

/u/JMC4789 Seems as though the Dolphin Bug Tracker uses Reddit markup...

redmine uses markdown, specifically.

Actions #13

Updated by wildgoosespeeder about 9 years ago

MaJoRoesch wrote:

wildgoosespeeder wrote:

/u/JMC4789 Seems as though the Dolphin Bug Tracker uses Reddit markup...

redmine uses markdown, specifically.

And now we derailed from being on-topic. :P

wildgoosespeeder wrote:
I wonder if I should create a separate bug report.

Should I? Can you reproduce the Wii Remote volume bug for Super Paper Mario?

Actions #14

Updated by JMC4789 almost 9 years ago

Using real Wiimotes everything worked as intended for me.

I honestly have no clue what anyone in this issue is talking about.

Actions #15

Updated by aldelaro5 almost 9 years ago

JMC4789 wrote:

Using real Wiimotes everything worked as intended for me.

I honestly have no clue what anyone in this issue is talking about.

It was found after I reported the bug that it occurs if you go to the home menu and max out the speaker volume of the wiimote, for weird reasons, it doesn't happen if the volume is muted which is a workaround, but I would expect muted volume instead of actually properly play the sounds.

If you still get no issues, then I have no clue too tbh.....

Actions #16

Updated by JMC4789 almost 9 years ago

We didn't have emulated Wiimote Audio in older builds, of course, so it's not going to be in 4.0.

Anyway, does this happen on real wiimotes, emulated wiimotes, or both?

Actions #17

Updated by aldelaro5 almost 9 years ago

JMC4789 wrote:

We didn't have emulated Wiimote Audio in older builds, of course, so it's not going to be in 4.0.

Anyway, does this happen on real wiimotes, emulated wiimotes, or both?

Both, a real wiimote is worse since it would have static coming out of the speaker of the wiimote and detection issues. An emulated wiimote will just have the sfx messed up, but so is the real wiimote.

Basically, the sound issues appears on both. The detection issues and static coming out of the wiimote speaker happens only on real wiimote.

Actions #18

Updated by JMC4789 almost 9 years ago

  • Status changed from New to Accepted

Confirmed; I had my Wiimote at 1 volume instead of 0. It looks like every volume except 0 works.

Confusing little bugger.

Actions #19

Updated by JMC4789 almost 9 years ago

By the way, outside of that bug I mentioned above, I'm completely ignoring the rest of the issue report. The reason for this is that we know Speaker data causes issues on MS bluetooth stack already, and we know the audio lags already. They're separate, already reported issues.

Actions #20

Updated by JosJuice over 7 years ago

  • Is duplicate of Emulator Issues #5977: Older Wiimotes (Pre -TR) have broken audio in emulated Bluetooth added
Actions #21

Updated by JosJuice over 7 years ago

  • Status changed from Accepted to Duplicate

(20:50:28) aldelaro5: JosJuice: okay I retested on 5.0-4873 and it;'s still present, basically, if you enable speaker data in Dolphin controller configuration AND have the volume in the wii menu be NOT muted (the level doesn;t matter,. but obviously, you hear it more when higher) then use the tippi ability by pointing at the IR light, the audio that woudl go through the speaker doesn;t go through the emulator, but it goes through the wiimote spekaer, but it's super
(20:50:29) aldelaro5: distorded
(20:50:49) aldelaro5: if you mute in the wii menu, then you still have the correct sound, but from the emulator instead
(20:51:01) JosJuice: Okay
(20:51:16) aldelaro5: I could try another game because I actually onyl tested this one, let me try ssbb
(20:51:21) JosJuice: So muted works as on console, and non-muted makes the audio in the Wii Remote speaker distorted for you
(20:51:40) aldelaro5: yes
(20:52:27) aldelaro5: huh same for ssb
(20:52:48) aldelaro5: like I hear sounds, but it;ls so messy you can;t make out anything about what should be playing
(20:52:50) JosJuice: Is it fine if I mark the report as a duplicate of another report about distorted Wii Remote speaker audio?
(20:53:23) aldelaro5: well if it;s the same problem sure, it doesn;t seem to be only this game anyway
(20:54:02) JosJuice: Yeah, it's a problem that isn't specific to a game
(20:54:51) aldelaro5: btw I haven;t even tried to get the real bluetooth to work so I might as well do that now

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