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Emulator Issues #9061

closed

Super Paper mario: Several issues with using Tippi's ability

Added by aldelaro5 over 8 years ago. Updated almost 7 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Super Paper Mario

Game ID? (right click the game in the game list, properties, info tab)

R8PE01

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

ba74fb5b6b820b6feb771786180e4c65

What's the problem? Describe what went wrong.

If I use a wiimote with a sensor bar and point at the screen to use Tippi's ability (which is to give info at what you point int he game), several issues occur. First, no sound is playing when the game sees the pointer, no sound is playing in loop when you browse with the pointer and no sound is playing when you select an object with the A button. There shoudl be as shown in this video at 4:26

https://www.youtube.com/watch?v=fcKp8saLiYk

Second, this happens whether or not my speaker data on my wiimote is on or off (I use a real wiimote), but if I have the speaker data on, not only the speaker basically freaks out when using the ability (I hear lots of static), but it also makes the sensor detection VERY poor. The detection issue goes away when the speaker data is disabled, but nothing is making the sfx plays when you actually use the feature where there should be.

What steps will reproduce the problem?

For the no sfx issue:

  1. Start the game and get to a file which got into the 1-1 level (when arriving to the level, you gain the Tippi's ability in which the game will explicitly tell you how to use it). This step can be done in around 10-15 minutes if you create a new file as this is relatively to the beginning of the game.
  2. Point at the sensor with the wii remote, you should see the pointer feature works, but not hear any sound effects.

For the poor pointer detection issue

  1. Turn on the speaker data of the wiimote.
  2. Do the step 1 of the no sfx issue.
  3. Point at the screen, you should not only not hear any sfx, but you should have the pointer react as if it gets detected for a split second before not being detected again. This happens constantly and it should make selecting objects more difficult.

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

I am the latest git build at the time of this posting using a build from the Dolphin emulator team ppa (these are git build), but the same issue occurred on the official dev version of dolphin 4.0-5124 which I got from the site.

What are your PC specifications? (CPU, GPU, Operating System, more)

OS is Linux mint 17.2
CPU is intel core i5 4690
GPU is intel hd 4600
I use a real wiimote connected to a bluetooth dongle and a WiiU sensor bar that I make it function using my WiiU in Wii mode

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

Not really, this is all I know about the issue


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #5977: Older Wiimotes (Pre -TR) have broken audio in emulated BluetoothWon't fixBilliard26

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