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Emulator Issues #9063

closed

OpenGL Multiple Shadows Related to Anisotropic Filtering

Added by wildgoosespeeder over 8 years ago. Updated over 8 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Sonic Heroes

Game ID? (right click the game in the game list, properties, info tab)

G9SE8P

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

b8c74bdcebb29eadd8b9a6c7e1899216

What's the problem? Describe what went wrong.

[[File:Sonic Heroes Many Shadows.png]]

What steps will reproduce the problem?

Play any stage (the image has Team Sonic playing on Seaside Hill). More details on [[Sonic Heroes]].

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

4.0-8084
4.0-8094

What are your PC specifications? (CPU, GPU, Operating System, more)

Windows 8.1
Intel Core i5-3210M @ 2.5GHz
NVIDIA GeForce 610M

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

No.

Actions #2

Updated by JMC4789 over 8 years ago

  • Status changed from New to Working as intended

Enhancements can cause defects. This is working as intended.

Actions #3

Updated by wildgoosespeeder over 8 years ago

JMC4789 wrote:

Enhancements can cause defects. This is working as intended.

Direct3D doesn't have this issue.

Actions #4

Updated by JMC4789 over 8 years ago

D3D also applies anisotropic filtering differently. It's something drivers/specs determine, not Dolphin (in some cases.) I could be wrong, but, even if I am, I don't think we can perfectly mimic the behavior of D3D here.

Actions #5

Updated by wildgoosespeeder over 8 years ago

JMC4789 wrote:

D3D also applies anisotropic filtering differently. It's something drivers/specs determine, not Dolphin (in some cases.) I could be wrong, but, even if I am, I don't think we can perfectly mimic the behavior of D3D here.

But it is a bug related to enhancements. Probably unrelated but I read up on Dolphin having graphical issues since the beginning playing Sonic Heroes that still persists to this very day (but partially fixed starting with 4.0-1474).

https://dolp.in/i267
https://www.dolphin-emu.org/blog/2014/04/30/dolphin-progress-report-april-2014

Actions #6

Updated by JosJuice over 8 years ago

  • Status changed from Working as intended to Invalid
Actions #7

Updated by JosJuice over 8 years ago

Enhancements aren't intended to cause defects, they just happen to do so. The "Working as intended" label is inappropriate for this issue.

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