Emulator Issues #9070
The Legend of Zelda: Skyward Sword - Wrong coloring within maps
[The Legend of Zelda - Skyward Sword]
Game ID? (right click the game in the game list, properties, info tab)
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
What's the problem? Describe what went wrong.
[The coloring of the maps are wrong. For example within the map of Skyloft there should be different green regions like in the actual game on the original Wii. Instead only a dark green layer is shown on the maps. See screenshots attached please.]
What steps will reproduce the problem?
[The best way to detect this issue is to start a new game. Wait for the cutscenes to finish and leaving the knight's academy as soon as possible. Thus you will be in Skyloft where you display the map by presing the "+" button on the wiimote. Of course if possible you can also load a saved game in Skyloft and open the map. ]
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
[4.0-8125. This has never worked in any other version I tested before with both backends D3D and OpenGL. In D3D half of the map is in brighter green while the other half is in dark green. In OpenGL the whole map is dark green.]
What are your PC specifications? (CPU, GPU, Operating System, more)
[CPU: AMD Phenom II X4 965 @ 3.7GHz
GPU: NVIDIA GeForce GTX 660
OS: Windows 7 x64 Ultimate
RAM: 4 GB]
Is there any other relevant information? (e.g. logs, screenshots,
[Anything else here]
#5 Updated by Linker about 2 years ago
I just noticed the note in KennyL84's original description, describing exactly what I see in both 8125 and 1192. Now there are screenshots capturing both of these states.
In D3D half of the map is in brighter green while the other half is in dark green. In OpenGL the whole map is dark green.
#7 Updated by Linker about 2 years ago
Tried 4.0-564. Issue was nearly fixed in this build, but it's very glitchy.
Same with 828.
Same with 1024. Direct3d or OGL, doesn't matter.
Same with 1146.
So it is "almost fixed" in 4.0-1146, and broken from 4.0-1192 all the way through 5.0.6026. There are no archived builds on the site between 1146 and 1192, so something in-between regressed it.
#11 Updated by Chariblaze over 1 year ago
There are no archived builds on the site between 1146 and 1192, so something in-between regressed it.
Small bonus: When "Force Texture Filtering" is on, some horizontal lines show up in the solid green. See attachment, most visible in the top island.
Quick build tip: As recommended in those old readmes, I installed Visual Studio 2013 to do the builds. It didn't seem to conflict with my VS 2017 install.
Using Wiimote + Motion Plus with "Real Wii Remote": When starting up, the game can be a bit finicky on detection of the Motion Plus. If this happens, toggle the Wiimote connection a bit with Connect Wii Remotes in Tools (Alt + F5 for Connect Wii Remote 1). Disconnect, reconnect, see if it detects, repeat. In even older versions, this option doesn't disconnect the remote, so then you'll just have to reset the game until it works.