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Emulator Issues #9085

closed

FPRF Unsupported for Dolphin Emulator Android

Added by oOSuperMarioOo over 9 years ago. Updated over 9 years ago.

Status:
Fixed
Priority:
High
Assignee:
-
% Done:

0%

Operating system:
Android
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

If FPRF isn't enabled, F-Zero GX will be unplayable when I use JIT ARM64 Recomplier. This isn't a problem with PC as Dolphin Emulator supports FPRF on there, but on Android, I can't enable FPRF which is required in order to even play the game. The only way I'm able to get around this issue is to change the CPU Core to Cached Interpreter; however, the game will run slow if I use that instead of JIT ARM64 Recomplier, but at least it fixes the issues with missing textures.

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

FPRF On: https://wiki.dolphin-emu.org/index.php?title=File:F-ZeroGX-FPRF-On.png
FPRF Off: https://wiki.dolphin-emu.org/index.php?title=File:F-ZeroGX-FPRF-Off.png
This video showing JIT ARM64 Recomplier failing to load the textures due to FPRF being disabled: https://www.youtube.com/watch?v=ogJAor4Q83s

Actions #1

Updated by JMC4789 over 9 years ago

  • Status changed from New to Accepted
  • Priority changed from Normal to High
  • Operating system Android added
  • Operating system deleted (N/A)
Actions #2

Updated by Sonicadvance1 over 9 years ago

  • Status changed from Accepted to Fixed

It is now supported via fallbacks in the AArch64 recompiler.

Actions

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