Emulator Issues #9117
closedSuper paper mario vertex shader crash
0%
Description
Game Name?
Super paper mario wii (PAL)
Game ID? (right click the game in the game list, properties, info tab)
R8PP01
What's the problem? Describe what went wrong.
[Description here]
What steps will reproduce the problem?
Super paper mario crashes all the time, when you start cap 6-2, and you go though the level, the game crashes when the world dissapears "at the middle of the level" the wiimote starts to vibrate continuosly and dolphin shows the message "Vertex shader error on line 36".
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
4.0-8195
What are your PC specifications? (CPU, GPU, Operating System, more)
i7 4790k
8gb ram
gtx 970
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Save game attached
[Anything else here]
Files
Updated by wildgoosespeeder about 9 years ago
Are you using Direct3D? I've had issues using that. Try OpenGL instead.
Updated by LuismaSP about 9 years ago
wildgoosespeeder wrote:
Are you using Direct3D? I've had issues using that. Try OpenGL instead.
Nope, i use always OpenGL if possible.
Updated by parlane about 9 years ago
LuismaSP in your Dolphin user folder there should be a folder called Dump, can you upload the contents of that as it should contain the bad shader that had the error. Just looks for text files only.
Updated by LuismaSP about 9 years ago
- File Error vertex shader.rar Error vertex shader.rar added
parlane wrote:
LuismaSP in your Dolphin user folder there should be a folder called Dump, can you upload the contents of that as it should contain the bad shader that had the error. Just looks for text files only.
Yes, of course, here it is " i put too a screenshot of the error"
Updated by parlane about 9 years ago
Can you try disabling dualcore and retesting?
You can see where dualcore is by looking at the following page containing screenshots:
https://wiki.dolphin-emu.org/index.php?title=Performance_Guide
Updated by JMC4789 about 9 years ago
This isn't a dualcore issue or a shader issue, this panic alert is unrelated to those things.
i've been running into and attempting to disable them ever since they were enabled, but people are arguing on how the handle the situation. If you want to work around it, there are no ill-effects from turning off panic handlers in the scene you are on, then re-enabling them after you're past the trouble spot.
Updated by LuismaSP about 9 years ago
parlane wrote:
Can you try disabling dualcore and retesting?
You can see where dualcore is by looking at the following page containing screenshots:
https://wiki.dolphin-emu.org/index.php?title=Performance_Guide
Retested disabling dual core and no changes.
Updated by LuismaSP about 9 years ago
JMC4789 wrote:
This isn't a dualcore issue or a shader issue, this panic alert is unrelated to those things.
i've been running into and attempting to disable them ever since they were enabled, but people are arguing on how the handle the situation. If you want to work around it, there are no ill-effects from turning off panic handlers in the scene you are on, then re-enabling them after you're past the trouble spot.
Yesterday i achieve to skip the scene by clicking "yes" on the error message all the time when he appears "20-30 times more or less" but i needed 3 tries to made it before dolphin crashes.
Updated by hyperspider over 4 years ago
Want to note this is still an issue in current versions of Dolphin. On 5.0-11827 (in my case, R8PE01 Rev 0), Dolphin crashes in the exact same spot. Dolphin tries to show an error but simply freezes and I have to use Task Manager to kill it. The only workaround seems to be to disable Panic Handlers in the Dolphin config.
Dolphin doesn't show the error, but checking the logs, it seems to be the same error from above that it's trying to show:
32:28:214 Common\MsgHandler.cpp:115 E[MASTER]: Question: An error occurred.
Line: 20
File: C:\buildbot\release-win-x64\build\Source\Core\VideoCommon\VertexShaderGen.cpp
Ignore and continue?
Updated by Stenzek over 4 years ago
You can use https://github.com/dolphin-emu/dolphin/pull/8717 (https://dl.dolphin-emu.org/prs/fc/88/pr-8717-dolphin-latest-x64.7z) as an interim fix.
Updated by JosJuice about 4 years ago
- Status changed from New to Fixed
- Fixed in set to 5.0-11866