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Emulator Issues #9149

Cropping problem with OpenGL in RS3

Added by kolano over 4 years ago. Updated over 4 years ago.

Status:
Questionable
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?
Star Wars - Rogue Squadron III - Rebel Strike

Game ID? (right click the game in the game list, properties, info tab)
GLRE64

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
a7e88ee9209080785c4923b571cc1936

What's the problem? Describe what went wrong.
On OpenGL the "A long time ago..." text displayed in the opening animation is zoomed too close to the camera and is cut off. This can be corrected by using the DirectX backend.

What steps will reproduce the problem?
Start the game, select first mission, wait for text to display

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
4.0-8325

What are your PC specifications? (CPU, GPU, Operating System, more)
Intel Core i7-960, NVIDIA GeForce 580, Windows 10

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

https://wiki.dolphin-emu.org/index.php?title=Star_Wars_Rogue_Squadron_III:_Rebel_Strike&action=edit&section=2#Opening_Text

History

#1 Updated by JMC4789 over 4 years ago

  • Status changed from New to Questionable

If you have crop setup, it will do this.

Everything works properly in RS2/3 here. The wiki entry is totally wrong, so, you should probably either remove it or edit it to respect what's actually going on. The cutscenes manipulate VI to render at a similar aspect ratio to the movies. Dolphin adjusts to that, but, because it's an emulator, instead eliminates as much black space as possible so it will fill your screen.

If you're outputting to a 4:3 monitor, it will render just as it did on a GameCube.

#2 Updated by JMC4789 over 4 years ago

And, forcing 16:9 stretches it out more, proving that everything is working as intended.

#3 Updated by kolano over 4 years ago

This is related to the "Crop" option being turned on. It does seem like it might be considered a bug with that option.

#4 Updated by Helios over 4 years ago

  • Subject changed from [Short description of your bug here (~10 words)] to Cropping problem with OpenGL in RS3

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