Emulator Issues #9156
closedwiimote sound lag since Dolphin 4.0-8327
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Description
Game Name?
all
Game ID? (right click the game in the game list, properties, info tab)
all
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
all
What's the problem? Describe what went wrong.
when playing a wii game the wiimote sound crackling or bug
What steps will reproduce the problem?
1- play a game
2- the wiimote sound crackling and lag
3-or press home options and vol+ and vol- (the sound crackling and lag)
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
dolphin 4.0-8327= Do not work 4.0-8325= Work Good
What are your PC specifications? (CPU, GPU, Operating System, more)
Windows 7 x64
MATRIX-GTX980-P-4GD5
i7-4790 CPU @ 3.60GHz 3.60GHz
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
no
[Anything else here]
Updated by JMC4789 about 9 years ago
Emulated or Real Wiimotes? What did you set the TimingVariance to?
Updated by JMC4789 about 9 years ago
I did some testing on this, Wiimote audio definitely sounds slightly different. It seems less likely to cut off/lag sounds and more likely to delay them. I'll test on more setups to see if I can discover any other quirks.
Updated by JMC4789 about 9 years ago
- Status changed from New to Accepted
- Assignee set to degasus
- Priority changed from Normal to High
Confirmed on my DolphinBar; the audio definitely performs worse. Originally thought I was connected to my bluetooth adapter.
Updated by JMC4789 about 9 years ago
- Status changed from Accepted to Questionable
And then I restarted Dolphin and it performed way better on the new build. What. Still keeping high priority as WTF. Turns out I inadvertently had connected to my DolphinBar the first time rather than my regular bluetooth adapter. DolphinBar definitely is performing worse, but is this a flaw in that hardware, or in Dolphin itself? Things definitely aren't right yet.
Updated by JMC4789 about 9 years ago
So, the better bluetooth I have actually performs really well with the update; better than the build before it, actually. On my DolphinBar, it's way worse than before the update. So, I don't know what to do with the issue.
Did I ask for proof? I said that I reproduced a difference in behavior.
Updated by degasus about 9 years ago
This commit should have no affect with real wiimote, at least if you keep the default variance.
But it has an affect on emulated wiimote audio. So which are you talking about?
Updated by JMC4789 about 9 years ago
It seems to change the behavior of Real Wiimote audio for me.
Updated by rancourttommylee about 9 years ago
excuse me but I made a mistake made by me I do not remember what version, but I can show you proof
Updated by rancourttommylee about 9 years ago
the link with the proof https://mega.nz/#!xg4xTBAZ!IGzuyz9GYvp2oq4U_hbqklvEihimBes489zoi8rx_Pg
Updated by hk.konpie about 9 years ago
Please someone test this patch. Probably this issue will be improved.
Line 232 in WiimoteReal.cpp:
if (!is_speaker_data || m_last_audio_report.GetTimeDifference() > 5)
Replace to:
if (!is_speaker_data || m_last_audio_report.GetTimeDifference() >= 5)
Sorry my bad english.
Updated by degasus about 9 years ago
Why should it be >= 5? To be honest, I don't see any need to not send all audio packages...
Updated by rancourttommylee about 9 years ago
you could create my patch, patch me for me and please send me to test
Updated by rancourttommylee about 9 years ago
all I can tell you this is my Bluetooth version is 4.0
Updated by hk.konpie about 9 years ago
Oops, my comment 12 was unrelated to this issue directly.
Please ignore my comment.
Updated by rancourttommylee about 9 years ago
work good on 3.5-173 for wiimote -TR the wiimote non -TR Do not work good the audio very crackling
Updated by degasus about 9 years ago
konpie: I think you are very right. Changing this lines make the audio much better... I'm just thinking about removing this line completely...
Updated by rancourttommylee about 9 years ago
the sound of a wiimote uses how kbit / s max?
I'd like to know please
Updated by rancourttommylee about 9 years ago
work good on dolphin 4.0-8390 on wiimote -TR except for wiimotes non -TR the audio are very crackling
Updated by JosJuice about 9 years ago
- Status changed from Questionable to Fixed
- Regression changed from No to Yes
Marking as fixed because the regression is fixed. For non-TR Wii Remotes, there's issue 5977.