Emulator Issues #9241
Broken Bloom On Metroid Prime 3 (Trilogy) When Above 1x Resolution
Metroid Prime 3 (Trilogy)
Game ID? (right click the game in the game list, properties, info tab)
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
What's the problem? Describe what went wrong.
Bloom offset in-game (see pictures)
What steps will reproduce the problem?
Load Metroid Prime 3 in Trilogy (and to a much lesser extent, Prime 1 and 2), set internal resolution above 1x, and view any bloom effects.
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
4.0-8197, and to my knowledge, this issue exists in previous versions as well.
What are your PC specifications? (CPU, GPU, Operating System, more)
6700k, GTX 950, Windows 10, 16GB RAM
Is there any other relevant information? (e.g. logs, screenshots,
#2 Updated by JMC4789 almost 5 years ago
- Status changed from New to Questionable
- Assignee set to phire
That's because the top corner of the screen is an EFB Copy region.
This is really not valid as an issue (higher resolution is an enhancement that can cause issues) buuuuuuut, we know there's a flaw in our EFB Copies to Texture that messes up the bloom quite a bit. I'm not sure if it'll fix this issue, but do note we're aware something is broken.
Leaving it open for now in case there's no other issue on the list.