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Emulator Issues #9266

closed

TAS Input Auto-Fire for Gamecube is only available for player 1

Added by DaTeL237 about 9 years ago. Updated 10 days ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-9894

Description

Game Name?

Probably any game, but I was doing: Star Wars - Rogue Squadron III - Rebel Strike

Game ID? (right click the game in the game list, properties, info tab)

GLRE64

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

2bac41f473ebf982f82b6a2f431dbf79

What's the problem? Describe what went wrong.

TAS Input has a feature to auto-fire. This will automatically press & release a button every other frame. This feature is only supported for player 1.

What steps will reproduce the problem?

Enable 2 or more controllers
Start the game
From Dolphin's menu open "TAS Input"
For player 1: Use the right-mouse-button on one of the Buttons checkboxes to enable auto-fire
For player 2, 3, 4: The auto-fire function does not work

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

4.0-8534

What are your PC specifications? (CPU, GPU, Operating System, more)

Intel Core i7 6700HQ
GForce GTX 960M
16GB RAM
Windows 10 Pro 64 bit

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

I think that covers it

Actions #1

Updated by Amphitryon 11 days ago

This is a regression introduced in 4.0-3850. It never got fixed in wx, but the Qt implementation in 5.0-9894 was correct.

Actions #2

Updated by JosJuice 10 days ago

  • Status changed from New to Fixed
  • Fixed in set to 5.0-9894
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