Emulator Issues #9268
Super Smash Bros. Brawl custom character Lloyd renders incorrectly
Super Smash Bros. Brawl
Game ID? (right click the game in the game list, properties, info tab)
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
7ced41449034beb74f277cbb6d5e0df0 (edited ISO, works fine on both Dolphin and real Wii)
What's the problem? Describe what went wrong.
The attached panic alert appears when displaying this Lloyd custom moveset. No problems seem to occur when panic alerts are disabled. There also appears to be a minor difference in Lloyd's appearance between 3D3 and the real Wii.
What steps will reproduce the problem?
Play as the Lloyd character. Setup for him can be somewhat complicated so let me know if the FifoCI log isn't enough to solve this problem.
Observe the Panic Alert spam
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
What are your PC specifications? (CPU, GPU, Operating System, more)
Win 10 Pro x64
Intel Core i7-4702MQ CPU @2.20GHz
GeForce GT 750M
GeForce Game Ready Driver 361.43
Is there any other relevant information? (e.g. logs, screenshots,
#1 Updated by ryanebola16 over 5 years ago
I'm about to report a different VertexShaderGen.cpp error (error occurs on different line when both are tested in the same build).
Since the line number can change with new releases, I'll dub this as the Lloyd error.
In case this issue is related, the Lloyd error has moved to Line 260 in 4.0-8811
#6 Updated by JosJuice about 5 years ago
- Subject changed from VertexShaderGen.cpp Line 257 Error to Super Smash Bros. Brawl custom character Lloyd renders incorrectly
- Status changed from Fixed to New
The assert message is removed, but the rendering problem is still there. I'm changing the title to reflect that.
#8 Updated by ryanebola16 almost 4 years ago
I'm still trying to get to the bottom of this issue but it is possible that the shaders for these mods are malformed. I'm calling in some help on understanding more about shaders.
#9 Updated by ryanebola16 almost 4 years ago
As per the discussion at https://github.com/libertyernie/brawltools/issues/121, this issue is indeed caused by malformed materials and shaders for this custom mod. Although Dolphin and the real Wii display this model differently, both are encountering invalid shader data.