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Emulator Issues #9282

Generate a core OpenGL context with EGL

Added by Sonicadvance1 about 5 years ago. Updated almost 4 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
Linux
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
Yes
Relates to performance:
No
Easy:
Yes
Relates to maintainability:
No
Regression start:
Fixed in:
4.0-8833

Description

Currently with our EGL GLInterface we generate a compatibility profile for desktop OpenGL.
This has never been an issue since I'm the only one that ever really uses EGL and since I use the Nvidia proprietary driver then it doesn't matter.
But if we want mesa users to start taking advantage of this interface, we need to generate a core context instead of a compatibility context just like in GLX.

Game Name?

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Game ID? (right click the game in the game list, properties, info tab)

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MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

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What's the problem? Describe what went wrong.

[Description here]

What steps will reproduce the problem?

[Reproduction steps here]

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

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What are your PC specifications? (CPU, GPU, Operating System, more)

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Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

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History

#1 Updated by Sonicadvance1 about 5 years ago

  • Subject changed from Generate a core OpenGL context with EGL [Short description of your bug here (~10 words)] to Generate a core OpenGL context with EGL

#2 Updated by Fog almost 4 years ago

  • Status changed from Accepted to Fixed
  • Fixed in set to 4.0-8833

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