Emulator Issues #9282
Generate a core OpenGL context with EGL
Currently with our EGL GLInterface we generate a compatibility profile for desktop OpenGL.
This has never been an issue since I'm the only one that ever really uses EGL and since I use the Nvidia proprietary driver then it doesn't matter.
But if we want mesa users to start taking advantage of this interface, we need to generate a core context instead of a compatibility context just like in GLX.
[Put Game Name here]
Game ID? (right click the game in the game list, properties, info tab)
[Put Game ID here]
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
[Put MD5 Hash here]
What's the problem? Describe what went wrong.
What steps will reproduce the problem?
[Reproduction steps here]
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
What are your PC specifications? (CPU, GPU, Operating System, more)
[PC specs here]
Is there any other relevant information? (e.g. logs, screenshots,
[Anything else here]
#2 Updated by Fog almost 4 years ago
- Status changed from Accepted to Fixed
- Fixed in set to 4.0-8833