Emulator Issues #9312
Pixel shader error report in Mario Superstar Baseball
Mario Superstar Baseball
Game ID? (right click the game in the game list, properties, info tab)
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
What's the problem? Describe what went wrong.
Apparently there's some pixel shader issues when selecting characters in Exhibition Mode.
What steps will reproduce the problem?
Unfortunately, I can't reliably seem to reproduce it consistently. The story goes I had just beaten the story campaign and I wanted to check out what Exhibition Mode was. When I moved the character selection cursor the player models stretched out wildly for one frame and this error report was made. I could do it several times on different characters.
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
What are your PC specifications? (CPU, GPU, Operating System, more)
Windows 7 x64
Intel i7 4770
nVidia GeForce GTX 760 (GV-N760OC-2GD REV2.0) 2GB GDDR5
8GB G.Skill Sniper Low-Voltage series @ 1600MHz 9-9-9-24
Is there any other relevant information? (e.g. logs, screenshots,
I tried to see if rendering the field and it's players then quitting out and choosing Exhibition Mode did the trick. No dice. I was playing for a while before the bug, however. Take from that what you will.
#8 Updated by phire over 4 years ago
This is caused by
xfmem.numTexGen.numTexGens not matching
Possibly caused by Dual Core, but we should probably still generate a valid shader in this case.
I assume the reporter has panic alerts off because we have a panic alert to catch this case in vertex shadergen.