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Emulator Issues #9325

open

Controller overrides analog TAS inputs

Added by rukai almost 9 years ago. Updated about 8 years ago.

Status:
Fix pending
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

SSBM

Game ID? (right click the game in the game list, properties, info tab)

GALE01

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

0e63d4223b01d9aba596259dc155a174

What's the problem? Describe what went wrong.

Any analog inputs have no effect when modified in the TAS input window.
This includes: main stick, C-stick, L and R
When a frame is advanced each analog input resets to the position on the GC adapter connected GC controller

What steps will reproduce the problem?

  1. Setup GC adapater
  2. Open TAS input window
  3. Launch game
  4. Make changes to analog inputs

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

Broken on both latest commit and commit fc6a2f490ffe9bfcf68d56549b4887e6ff5aa515(Jan 14 2016)

What are your PC specifications? (CPU, GPU, Operating System, more)

Arch Linux

Actions #1

Updated by escape336 almost 9 years ago

Have you tried increasing the dead-zones on the analog sticks?

Actions #2

Updated by Fog almost 9 years ago

Wouldn't do anything, it's an issue with how we handle the joysticks when they're not moving.

Actions #3

Updated by delroth almost 9 years ago

  • Status changed from New to Accepted
  • Milestone set to Current
  • Regression changed from No to Yes
Actions #4

Updated by Fog almost 9 years ago

As HdkR mentioned in IRC, this isn't a regression. It's a pre-existing issue in Dolphin from 2012.

Actions #5

Updated by JMC4789 almost 9 years ago

Isn't this something you guys want? To be able to use a controller for input when wanted, and unplug it/switch to TAS input when necessary for doing fancy things?

Actions #6

Updated by Fog almost 9 years ago

JMC4789 wrote:

Isn't this something you guys want? To be able to use a controller for input when wanted, and unplug it/switch to TAS input when necessary for doing fancy things?

It'd be cool, but it's not a blocker for release.

Actions #7

Updated by Fog almost 9 years ago

Besides, this is being worked on in this PR: https://github.com/dolphin-emu/dolphin/pull/3609

Actions #8

Updated by Fog almost 9 years ago

  • Subject changed from GC Adapter overrides analog TAS inputs to Controller overrides analog TAS inputs
  • Status changed from Accepted to Fix pending
  • Regression changed from Yes to No
Actions #9

Updated by Fog almost 9 years ago

  • Milestone deleted (Current)

Removing from Current as it's not a regression.

Actions #10

Updated by PEmu about 8 years ago

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