Emulator Issues #9369
closedDepth-related outline issues in Suzumiya Haruhi no Heiretsu
0%
Description
Game Name?
Suzumiya Haruhi no Heiretsu
Game ID? (right click the game in the game list, properties, info tab)
R44J8P
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
c6bf5fd56cb6f44c4365181c4a8d7f6a
What's the problem? Describe what went wrong.
[[Suzumiya Haruhi no Heiretsu|This game has a known issue that causes its models' outlines to act as a wireframe]]
What steps will reproduce the problem?
In the older builds: enabling Fast Depth Calculation. Now, just running the game under any back end with any setting causes this issue.
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
4.0-8987
What are your PC specifications? (CPU, GPU, Operating System, more)
NVIDIA GTX 760
Intel Core i5 2320 @3.0GHz
Windows 7 64-bit
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Files
Updated by internetakias almost 9 years ago
Updated by JosJuice almost 9 years ago
- Assignee set to kostamarino
- Milestone set to Current
Assigning to kostamarino for now so we can get the INI updated for 5.0.
Updated by JMC4789 almost 9 years ago
- Assignee deleted (
kostamarino) - Priority changed from Normal to High
No. We're not changing the INI. We need to fix fast depth. Please provide a 3 frame fifolog.
Updated by internetakias almost 9 years ago
JMC4789 wrote:
No. We're not changing the INI. We need to fix fast depth. Please provide a 3 frame fifolog.
https://mega.nz/#!5c0RgART!Hu6M-BdxMxdsxUOUiO0jmDxMEPzoLYlLTS0tUTBHLhE
https://mega.nz/#!NRlURBCS!-J1eQ3ppfpS7CSVbra6wzDATuf-uNoZHHHr0nNhz3ao
Updated by JMC4789 almost 9 years ago
NEVERMIND. Can reproduce, it's just a lot less severe in this fifolog.
Could you get a fifolog from the area you have the screenshot in? It's much more obvious there.
Updated by internetakias almost 9 years ago
- File R44J8P-18.png R44J8P-18.png added
JMC4789 wrote:
NEVERMIND. Can reproduce, it's just a lot less severe in this fifolog.
Could you get a fifolog from the area you have the screenshot in? It's much more obvious there.
Here, though the outlines look thinner now, for some reason.
https://mega.nz/#!wNVTVbZZ!x6WM686TihESrIV1gZr5vdwJ2Atqx8F5C6taqmq0Nw0
Updated by Fog almost 9 years ago
If slow depth fixes the issue, we can update the INI until we have a fix in place. This fix may take time, so INI will be what we will use if no fix is available before 5.0 release.
Updated by Fog almost 9 years ago
- Status changed from Accepted to Fix pending
- Regression changed from No to Yes
Fixed in PR 3674: https://github.com/dolphin-emu/dolphin/pull/3674
Updated by hk.konpie almost 9 years ago
Incidentally should be SafeTextureCacheColorSamples = 0
Updated by Helios almost 9 years ago
I'm personally for a INI fix until a real fix hits. Same reason as when I disabled Wiimotes in netplay. The Real Fix is a lot more comprehensive than just turning it off and could delay 5.0 a fair bit if Armada doesn't jump right on this, which I dunno if he will. and it's even less of an issue here as it simply uses slower code, rather than disabling functionality entirely. And isn't that kind of why our gameini system exists anyways?
Updated by JosJuice almost 9 years ago
- Status changed from Fix pending to Accepted
Setting slow depth in the INI doesn't count as "Fix pending"/"Fixed". It can however count as not being Milestone Current anymore if it gets merged.
Updated by Armada almost 9 years ago
- Status changed from Accepted to Fix pending
This issue is fixed in PR 3587: https://github.com/dolphin-emu/dolphin/pull/3587
However since this PR can not yet be merged without side effects I'll merge the INI fix.
Updated by Fog almost 9 years ago
- Is duplicate of Emulator Issues #8951: Resident Evil 4's smoke/dust effects are squares added
Updated by Fog almost 9 years ago
- Is duplicate of deleted (Emulator Issues #8951: Resident Evil 4's smoke/dust effects are squares)
Updated by theincrediblemastere over 8 years ago
Is this fixed?
Armada's PR is closed, but some of the parts of it are merged. So I'm sorta confused.
Updated by internetakias over 8 years ago
theincrediblemastere wrote:
Is this fixed?
Armada's PR is closed, but some of the parts of it are merged. So I'm sorta confused.
Updated by Armada over 8 years ago
It definitely should be fixed if you didn't change the per-game settings or opened the video settings during gameplay.
Updated by internetakias over 8 years ago
Armada wrote:
It definitely should be fixed if you didn't change the per-game settings or opened the video settings during gameplay.
I see. Isn't this more of a workaround than a fix, though?
Updated by JMC4789 over 8 years ago
- Status changed from Fix pending to Fixed
- Fixed in set to 5.0-440
Fixed completely now.