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Emulator Issues #9371

closed

Controller Disconnects During TASing in Agent Under Fire

Added by aleckermit about 8 years ago. Updated about 8 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game: 007:Agent Under Fire

ID: GW7E69

Hash: 987af8dca9dd263c27305b4f139a3547

Issue: During TASing only, certain actions in gameplay will cause a "gamecube controller is disconnected" message to flash briefly on screen followed by the game pausing itself. This has occurred twice when something onscreen exploded, once when a window blew-out with a bang in level 6 "Night of the Jackal" and once when I shot a barrel in the level 8 "Fire & Water". By avoiding looking at the explosion of the window in level 6 I was able to avoid the controller disconnect error, but due to needing to aim at the barrel in level 8 I am unable to avoid the pause and thus cannot utilize a timesaving explosion boost jump trick that the barrels allow. The disconnect issue has happened to me one other time, after a loading a new area, I was unable to avoid that pause so I paused and unpaused the game myself just before the controller disconnect message appeared and this ended end being faster than letting the game pause itself. This issue happens to other people that play back my TAS files as well.

To replicate: I have attached a .dtm and provided a link to a .sav (http://www.mediafire.com/download/kw96ct76zk9y51k/level+8+savestate.sav), simply run the .dtm and then load the save state. Within ~30 seconds of gameplay Bond will shoot a barrel and the game will show that the controller has been disconnected and will pause. Make sure the memory card slots are set to nothing and that dual core speedup and idle skipping are off in Dolphin settings.

Dolphin versions I've tried that sync-up and have the issue: 4.0-8046, 4.0-8246 (the one I'm using to TAS on) , and 4.0-8319. My TAS does not sync-up in later versions of Dolphin such as 4.0-8965.

PC:
Corei7 4700HQ 2.4ghz
8gb RAM
Windows 10 64-bit


Files

level 8 savestate.dtm (601 KB) level 8 savestate.dtm aleckermit, 02/23/2016 04:24 PM
level 8 savestate.dtm (601 KB) level 8 savestate.dtm aleckermit, 02/23/2016 04:50 PM

Related issues 1 (1 open0 closed)

Is duplicate of Emulator - Emulator Issues #7808: Controller Randomly Disconnecting For Split Second While Recording InputNew

Actions
Actions #1

Updated by JosJuice about 8 years ago

  • Status changed from New to Duplicate
Actions #2

Updated by JosJuice about 8 years ago

  • Is duplicate of Emulator Issues #7808: Controller Randomly Disconnecting For Split Second While Recording Input added
Actions #3

Updated by aleckermit about 8 years ago

aleckermit wrote:

Game: 007: Agent Under Fire (Version 1.00)

ID: GW7E69

Hash: 987af8dca9dd263c27305b4f139a3547

Issue: During TASing only, certain actions in gameplay will cause a "gamecube controller is disconnected" message to flash briefly on screen followed by the game pausing itself. This has occurred twice when something onscreen exploded, once when a window blew-out with a bang in level 6 "Night of the Jackal" and once when I shot a barrel in the level 8 "Fire & Water". By avoiding looking at the explosion of the window in level 6 I was able to avoid the controller disconnect error, but due to needing to aim at the barrel in level 8 I am unable to avoid the pause and thus cannot utilize a timesaving explosion boost jump trick that the barrels allow. The disconnect issue has happened to me one other time, after a loading a new area, I was unable to avoid that pause so I paused and unpaused the game myself just before the controller disconnect message appeared and this ended end being faster than letting the game pause itself. This issue happens to other people that play back my TAS files as well.

To replicate: I have attached a .dtm and provided a link to a .sav (http://www.mediafire.com/download/kw96ct76zk9y51k/level+8+savestate.sav), simply run the .dtm and then load the save state. Within ~30 seconds of gameplay Bond will shoot a barrel and the game will show that the controller has been disconnected and will pause. Make sure the memory card slots are set to nothing and that dual core speedup and idle skipping are off in Dolphin settings.

Dolphin versions I've tried that sync-up and have the issue: 4.0-8046, 4.0-8246 (the one I'm using to TAS on) , and 4.0-8319. My TAS does not sync-up in later versions of Dolphin such as 4.0-8965.

PC:
Corei7 4700HQ 2.4ghz
8gb RAM
Windows 10 64-bit

Actions #4

Updated by Fog about 8 years ago

Could you try the same section without recording? Does the same issue occur?

Actions #5

Updated by aleckermit about 8 years ago

Fog wrote:

Could you try the same section without recording? Does the same issue occur?

I have, the issue only occurs while recording inputs.

Actions #6

Updated by Fog about 8 years ago

aleckermit wrote:

Fog wrote:

Could you try the same section without recording? Does the same issue occur?

I have, the issue only occurs while recording inputs.

Could you try making a savestate before it happens, then after it disconnects the controller, re-load that savestate?

Actions #7

Updated by Fog about 8 years ago

If that doesn't work, can you try this version in casual playthrough?

https://dolphin-emu.org/download/dev/431fb4d82a9fa9597df3c35c27e55714ff3e27c0/

Actions #8

Updated by aleckermit about 8 years ago

Fog wrote:

If that doesn't work, can you try this version in casual playthrough?

https://dolphin-emu.org/download/dev/431fb4d82a9fa9597df3c35c27e55714ff3e27c0/

Making a savestate before the pause happens and then letting re-loading the savestate after the controller disconnects does not produce a different result. I will try that Dolphin version later today if I have time, recording my inputs as I play.

Actions #9

Updated by aleckermit about 8 years ago

aleckermit wrote:

Fog wrote:

If that doesn't work, can you try this version in casual playthrough?

https://dolphin-emu.org/download/dev/431fb4d82a9fa9597df3c35c27e55714ff3e27c0/

Making a savestate before the pause happens and then re-loading the savestate after the controller disconnects does not produce a different result. I will try that Dolphin version later today if I have time, recording my inputs as I play.

Actions #10

Updated by aleckermit about 8 years ago

dp

Actions #11

Updated by Fog about 8 years ago

aleckermit wrote:

Fog wrote:

If that doesn't work, can you try this version in casual playthrough?

https://dolphin-emu.org/download/dev/431fb4d82a9fa9597df3c35c27e55714ff3e27c0/

Making a savestate before the pause happens and then letting re-loading the savestate after the controller disconnects does not produce a different result. I will try that Dolphin version later today if I have time, recording my inputs as I play.

If you don't run into the same issue, can you playback that movie file in this version? https://dolphin-emu.org/download/dev/fbabc03b3f684d57cc25bd8b86c0b1d30a237bb8/

Actions #12

Updated by aleckermit about 8 years ago

Fog wrote:

aleckermit wrote:

Fog wrote:

If that doesn't work, can you try this version in casual playthrough?

https://dolphin-emu.org/download/dev/431fb4d82a9fa9597df3c35c27e55714ff3e27c0/

Making a savestate before the pause happens and then letting re-loading the savestate after the controller disconnects does not produce a different result. I will try that Dolphin version later today if I have time, recording my inputs as I play.

If you don't run into the same issue, can you playback that movie file in this version? https://dolphin-emu.org/download/dev/fbabc03b3f684d57cc25bd8b86c0b1d30a237bb8/

Just tested that version, it desyncs during menuing near the very beginning.

Actions #13

Updated by Fog about 8 years ago

Hmm, try seeing if the issue occurs with casual playback then, I guess that version would affect the sync of the previous version.

Actions #14

Updated by aleckermit about 8 years ago

Fog wrote:

Hmm, try seeing if the issue occurs with casual playback then, I guess that version would affect the sync of the previous version.

What are the odds that if the issue is fixed/fixable that the fix could be implemented into the version of Dolphin that I'm currently TASing on (4.0-8246) while maintaining sync?

Actions #15

Updated by aleckermit about 8 years ago

I can confirm that version 4.0-3430 still has the issue.

Actions #16

Updated by Fog about 8 years ago

aleckermit wrote:

Fog wrote:

Hmm, try seeing if the issue occurs with casual playback then, I guess that version would affect the sync of the previous version.

What are the odds that if the issue is fixed/fixable that the fix could be implemented into the version of Dolphin that I'm currently TASing on (4.0-8246) while maintaining sync?

Not sure, so it was brought upon by 4.0-3430?

Actions #17

Updated by aleckermit about 8 years ago

4.0-8965 does not seem to have the issue.

Actions #18

Updated by Fog about 8 years ago

aleckermit wrote:

4.0-8965 does not seem to have the issue.

huh, let me PM you on TASVideos to sort this out

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