Emulator Issues #941
closedSonic and the Secret Rings Homing Attack Problem
0%
Description
What steps will reproduce the problem?
1.i used the latest revision but in the old revision has too the same problem.
What is the expected output? What do you see instead?
i play this game with keyboard and i cant do always homing atack. i press
to shake button in the air to do it but it doesnt always work.
What version of the product are you using? On what operating system?
r3146
Please provide any additional information below.
Updated by marcus over 15 years ago
A more vigorous shake, perhaps? How about testing it with a real wiimote?
Updated by f.arikan93 over 15 years ago
i dont test it with wiimote becasue i dont have it. but i think it will be work with
wiimote. but i wanna play with keyboadr because i dont have wiimote and bluetooth.
Updated by marcus over 15 years ago
ok...do you think it's that the virtual shake is not strong enough?
Updated by GCNWIIUploader over 15 years ago
To do it with the real wiimote you must tilt it forward not shake it.
Updated by f.arikan93 over 15 years ago
hmm.. maybe ... actually sometimes i can do homing attack but only sometimes not
alltimes. this is the porblem. and if problem is virtual shake 's strength how can i
change it.
Updated by marcus over 15 years ago
I thought tilting it forward made you go faster?
Updated by GCNWIIUploader over 15 years ago
Is there currently anyway to make it do this?
Updated by marcus over 15 years ago
"if problem is virtual shake 's strength how can i change it."
Someone would have to make a patch...I'll see what I can do.
Updated by GCNWIIUploader over 15 years ago
But is shake making it do this movement even?
Updated by marcus over 15 years ago
GCNWIIUploader: yes, sometimes.
myeou: try this:
Index: Source/Plugins/Plugin_Wiimote/Src/FillReport.cpp¶
--- Source/Plugins/Plugin_Wiimote/Src/FillReport.cpp (revision 3190)
+++ Source/Plugins/Plugin_Wiimote/Src/FillReport.cpp (working copy)
@@ -476,7 +476,7 @@
else if(Shake[i] == 2)
{
// This works regardless of calibration, in Wario Land
-
_z = g_wm.cal_zero.z - 2;
-
}_z = g_wm.cal_zero.z - 5; _y = 0; Shake[i] = 1;
Updated by f.arikan93 over 15 years ago
yes when i shake it will do homing atack but not y all shakes . it do sometimes.
and another problem is when i press to shake button while i am ground sonic will go
to right. He always go right when he do homing atack he goes again to the right
Updated by GCNWIIUploader over 15 years ago
I just wanna get all the issues straight.
- Won't always do homing attack.
Solution: make shake stronger
2.When you press shake sonic moves to the right
3.(maybe only my issue)I can't move!!(Well only forward)
Updated by f.arikan93 over 15 years ago
i am so sory but how i add this code ???
Updated by marcus over 15 years ago
OK, now that you say the "right" stuff I have a new patch:
Index: Source/Plugins/Plugin_Wiimote/Src/FillReport.cpp¶
--- Source/Plugins/Plugin_Wiimote/Src/FillReport.cpp (revision 3190)
+++ Source/Plugins/Plugin_Wiimote/Src/FillReport.cpp (working copy)
@@ -476,8 +476,8 @@
else if(Shake[i] == 2)
{
// This works regardless of calibration, in Wario Land
-
_z = g_wm.cal_zero.z - 2;
-
_y = 0;
-
_z = 0;
-
}_y = g_wm.cal_zero.y - 2; Shake[i] = 1;
else if(Shake[i] == 1)
To use it, use a svn patch tool (tortisesvn for windows or whatever you use in
linux/mac) to apply the patch to your working copy. Then recompile the code and
we'll see what happens.
Updated by GCNWIIUploader over 15 years ago
While your at it wanna try to make a patch for why I can't move side to side? You
don't have to i'm just asking
Updated by marcus over 15 years ago
well, if everyone else is not having any trouble, then I really can't help you,
sorry :(
Updated by GCNWIIUploader over 15 years ago
it's fine. I actually am not sure if it's just me or if other people have this trouble
Updated by marcus over 15 years ago
well, are you using the emulated wiimote or a real one?
Updated by GCNWIIUploader over 15 years ago
Are you sure that the emulated wiimote is bug free because my cousin's real one works
just fine on it.
Updated by marcus over 15 years ago
Well, I don't want to fire up friidump right now (haven't dumped my copy of SSR
yet), and if it works for everyone else, then I can only conclude user error
(sorry). What are your button mappings? Are you sure you're pressing the right
button? Does it work for other games where you have to tilt?
Updated by marcus over 15 years ago
oh, shoot, I'll dump it and test it myself. It'll be done in about 4 hrs.
Updated by marcus over 15 years ago
grrr...it won't do anything for me. What are your settings?
Updated by GCNWIIUploader over 15 years ago
Idle Skipping: Enabled
Optimize Quantiziers: Disabled
Dynamic Recompilation: Enabled
Progressive Scan: Enabled
Zelda Twilight Princess Bloom Hack: Enabled
Sideways D-Pad: Enabled
Updated by marcus over 15 years ago
sorry, no good. It boots with a realistic framerate, but no video...
Updated by marcus over 15 years ago
yeah, wierd. ssr is notorious for being perfect in dolphin.
Updated by Anonymous about 14 years ago
Please respond if this issue is still valid, or it will be closed.