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Emulator Issues #941

closed

Sonic and the Secret Rings Homing Attack Problem

Added by f.arikan93 almost 15 years ago.

Status:
Invalid
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.i used the latest revision but in the old revision has too the same problem.

What is the expected output? What do you see instead?
i play this game with keyboard and i cant do always homing atack. i press
to shake button in the air to do it but it doesnt always work.

What version of the product are you using? On what operating system?
r3146

Please provide any additional information below.

Actions #2

Updated by marcus almost 15 years ago

A more vigorous shake, perhaps? How about testing it with a real wiimote?

Actions #3

Updated by f.arikan93 almost 15 years ago

i dont test it with wiimote becasue i dont have it. but i think it will be work with
wiimote. but i wanna play with keyboadr because i dont have wiimote and bluetooth.

Actions #4

Updated by marcus almost 15 years ago

ok...do you think it's that the virtual shake is not strong enough?

Actions #5

Updated by GCNWIIUploader almost 15 years ago

To do it with the real wiimote you must tilt it forward not shake it.

Actions #6

Updated by f.arikan93 almost 15 years ago

hmm.. maybe ... actually sometimes i can do homing attack but only sometimes not
alltimes. this is the porblem. and if problem is virtual shake 's strength how can i
change it.

Actions #7

Updated by marcus almost 15 years ago

I thought tilting it forward made you go faster?

Actions #8

Updated by GCNWIIUploader almost 15 years ago

nope

Actions #9

Updated by f.arikan93 almost 15 years ago

no

Actions #10

Updated by marcus almost 15 years ago

ok...

Actions #11

Updated by GCNWIIUploader almost 15 years ago

Is there currently anyway to make it do this?

Actions #12

Updated by marcus almost 15 years ago

"if problem is virtual shake 's strength how can i change it."

Someone would have to make a patch...I'll see what I can do.

Actions #13

Updated by GCNWIIUploader almost 15 years ago

But is shake making it do this movement even?

Actions #14

Updated by marcus almost 15 years ago

GCNWIIUploader: yes, sometimes.
myeou: try this:

Index: Source/Plugins/Plugin_Wiimote/Src/FillReport.cpp

--- Source/Plugins/Plugin_Wiimote/Src/FillReport.cpp (revision 3190)
+++ Source/Plugins/Plugin_Wiimote/Src/FillReport.cpp (working copy)
@@ -476,7 +476,7 @@
else if(Shake[i] == 2)
{
// This works regardless of calibration, in Wario Land

  •   _z = g_wm.cal_zero.z - 2;
    
  •   _z = g_wm.cal_zero.z - 5;
      _y = 0;
      Shake[i] = 1;
    
    }
Actions #15

Updated by f.arikan93 almost 15 years ago

yes when i shake it will do homing atack but not y all shakes . it do sometimes.

and another problem is when i press to shake button while i am ground sonic will go
to right. He always go right when he do homing atack he goes again to the right

Actions #16

Updated by GCNWIIUploader almost 15 years ago

I just wanna get all the issues straight.

  1. Won't always do homing attack.
    Solution: make shake stronger

2.When you press shake sonic moves to the right

3.(maybe only my issue)I can't move!!(Well only forward)

Actions #17

Updated by f.arikan93 almost 15 years ago

i am so sory but how i add this code ???

Actions #18

Updated by GCNWIIUploader almost 15 years ago

You compile it yourself right?

Actions #19

Updated by marcus almost 15 years ago

OK, now that you say the "right" stuff I have a new patch:

Index: Source/Plugins/Plugin_Wiimote/Src/FillReport.cpp

--- Source/Plugins/Plugin_Wiimote/Src/FillReport.cpp (revision 3190)
+++ Source/Plugins/Plugin_Wiimote/Src/FillReport.cpp (working copy)
@@ -476,8 +476,8 @@
else if(Shake[i] == 2)
{
// This works regardless of calibration, in Wario Land

  •   _z = g_wm.cal_zero.z - 2;
    
  •   _y = 0;
    
  •   _z = 0;
    
  •   _y = g_wm.cal_zero.y - 2;
      Shake[i] = 1;
    
    }
    else if(Shake[i] == 1)

To use it, use a svn patch tool (tortisesvn for windows or whatever you use in
linux/mac) to apply the patch to your working copy. Then recompile the code and
we'll see what happens.

Actions #20

Updated by GCNWIIUploader almost 15 years ago

While your at it wanna try to make a patch for why I can't move side to side? You
don't have to i'm just asking

Actions #21

Updated by marcus almost 15 years ago

well, if everyone else is not having any trouble, then I really can't help you,
sorry :(

Actions #22

Updated by GCNWIIUploader almost 15 years ago

it's fine. I actually am not sure if it's just me or if other people have this trouble

Actions #23

Updated by marcus almost 15 years ago

well, are you using the emulated wiimote or a real one?

Actions #24

Updated by GCNWIIUploader almost 15 years ago

emulated

Actions #25

Updated by marcus almost 15 years ago

ah. Can't help you then.

Actions #26

Updated by GCNWIIUploader almost 15 years ago

Are you sure that the emulated wiimote is bug free because my cousin's real one works
just fine on it.

Actions #27

Updated by marcus almost 15 years ago

Well, I don't want to fire up friidump right now (haven't dumped my copy of SSR
yet), and if it works for everyone else, then I can only conclude user error
(sorry). What are your button mappings? Are you sure you're pressing the right
button? Does it work for other games where you have to tilt?

Actions #28

Updated by marcus almost 15 years ago

oh, shoot, I'll dump it and test it myself. It'll be done in about 4 hrs.

Actions #29

Updated by marcus almost 15 years ago

grrr...it won't do anything for me. What are your settings?

Actions #30

Updated by GCNWIIUploader almost 15 years ago

Idle Skipping: Enabled
Optimize Quantiziers: Disabled
Dynamic Recompilation: Enabled
Progressive Scan: Enabled
Zelda Twilight Princess Bloom Hack: Enabled
Sideways D-Pad: Enabled

Actions #31

Updated by marcus almost 15 years ago

sorry, no good. It boots with a realistic framerate, but no video...

Actions #32

Updated by GCNWIIUploader almost 15 years ago

I wonder why?

Actions #33

Updated by marcus almost 15 years ago

yeah, wierd. ssr is notorious for being perfect in dolphin.

Actions #34

Updated by Anonymous over 13 years ago

Please respond if this issue is still valid, or it will be closed.

Actions #35

Updated by Anonymous over 13 years ago

  • Status changed from New to Invalid
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