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Emulator Issues #9411

Enabling wireframe in zelda tp for Wii mirror the game and the commands

Added by ytrezq almost 5 years ago. Updated almost 5 years ago.

Status:
Working as intended
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game ID? (right click the game in the game list, properties, info tab)

RZDP01

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

c46c133885383f96e7515c5cefd152d2

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

latest

What are your PC specifications? (CPU, GPU, Operating System, more)

windows 10 Direct3ᴅ12 Intel ʜᴅ 530

Is there any other relevant information? (e.g. logs, screenshots, configuration files)

As you can see on those pictures, the games is mirrored.
RZDP01-1RZDP01-2
In wireframe mode, if I turn right I’ll turn left on the screen (this lead to several fall in emptiness) and vice versa.

Of course no cheats and any ᴀʀ codes are enabled. The game emulation speed is set to normal.
The only thing is increased Graphic Quality and resolution (16× ꜱꜱᴀ and 16× anisotropy).

RZDP01-2.png (1.31 MB) RZDP01-2.png ytrezq, 03/09/2016 11:47 PM
RZDP01-1.png (1.75 MB) RZDP01-1.png ytrezq, 03/09/2016 11:47 PM
5307
5308

History

#1 Updated by Sonicadvance1 almost 5 years ago

  • Status changed from New to Working as intended

The Wii version of the game uses a full screen EFB copy to reverse the screen, it renders everything in the original orientation, and then swaps it so Link is right handed to match most people being right handed.
This is working as intended, it's not an issue.

#2 Updated by ytrezq almost 5 years ago

Thanks, wand what about the commands ?

#3 Updated by ytrezq almost 5 years ago

I also don’t understand why it doesn’t happen in wireframe mode ?

#4 Updated by Sonicadvance1 almost 5 years ago

What about the commands?
The controls you pass to the game match what happens after Nintendo has swapped the screen around, this is just them inverting what you've passed in to it for input.
Nothing crazy.

#5 Updated by ytrezq almost 5 years ago

Yes, I perfectly understand it’s normal that the game is mirrored compared to the GC version.
But the point is normal wireframe mode mirror it back ?

#6 Updated by ytrezq almost 5 years ago

But the point is it normal wireframe mode mirror it back ?

#7 Updated by JMC4789 almost 5 years ago

Yes, because you're seeing past the EFB copy at how the game actually looks without it.

#8 Updated by ytrezq almost 5 years ago

Sorry, and thank you.

#9 Updated by JMC4789 almost 5 years ago

No problem. It's just how the game is; you could mirror your controls if you want to control it normally in wireframe.

#10 Updated by ytrezq almost 5 years ago

and how is possible to mirror the controls ? (I don’t understand how to reverse engineer for creating game sheets)

#11 Updated by ASSympt0te almost 5 years ago

In the controller config, just map x+ to x-, and vice versa

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