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Emulator Issues #9438

D3D graphical bugs in Dragon Ball Z Budokai Tenkaichi 3 (Wii)

Added by LuismaSP over 4 years ago. Updated about 4 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
Yes
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
4.0-4446
Fixed in:
5.0-440

Description

Game Name?

Dragon Ball Z Budokai Tenkaichi 3 (Wii) (PAL)

Game ID? (right click the game in the game list, properties, info tab)

RDSPAF

What's the problem? Describe what went wrong.

Some graphical bugs, the characters are invisible, and some scenarios like the "wasteland - noon" shows graphical bugs "The heaven is in the ground, incorrect vegetation, etc"

  • all tested with default settings -

What are your PC specifications? (CPU, GPU, Operating System, more)

i7 4790k
GTX 970
16 GB DDR3
Windows 10 pro x64

RDSPAF-2.jpg (233 KB) RDSPAF-2.jpg LuismaSP, 03/20/2016 04:28 PM
RDSPAF-1.jpg (234 KB) RDSPAF-1.jpg LuismaSP, 03/20/2016 04:28 PM
RDSPAF-3.jpg (292 KB) RDSPAF-3.jpg LuismaSP, 03/20/2016 04:28 PM
RDSPAF-5.jpg (257 KB) RDSPAF-5.jpg LuismaSP, 03/20/2016 04:28 PM
RDSPAF-6.jpg (290 KB) RDSPAF-6.jpg LuismaSP, 03/20/2016 04:28 PM
RDSPAF-7.jpg (278 KB) RDSPAF-7.jpg LuismaSP, 03/20/2016 04:28 PM
RDSPAF-8.jpg (247 KB) RDSPAF-8.jpg LuismaSP, 03/20/2016 04:28 PM
RDSPAF-4.jpg (258 KB) RDSPAF-4.jpg LuismaSP, 03/20/2016 04:28 PM
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History

#1 Updated by JMC4789 over 4 years ago

  • Status changed from New to Duplicate

This isn't just D3D12, but D3D11 as well, hence it's a duplicate.

#2 Updated by JMC4789 over 4 years ago

  • Subject changed from Directx 12 graphical bugs in Dragon Ball Z Budokai Tenkaichi 3 (Wii) to D3D graphical bugs in Dragon Ball Z Budokai Tenkaichi 3 (Wii)
  • Status changed from Duplicate to Accepted

I can't find another issue, so accepting this one.

#3 Updated by mimimi over 4 years ago

According to a forum post:
https://forums.dolphin-emu.org/Thread-when-will-we-have-the-next-stable-version?pid=406494#pid406494
this is a regression.

@JMC4789: Can you confirm this issue on your system?

@LuismaSP:
There's a chance it works with this pr:
https://github.com/dolphin-emu/dolphin/pull/3745
https://dl.dolphin-emu.org/prs/pr-3745-dolphin-latest-x64.7z
so please test it.

If the above build doesn't work, can you bisect which build broke it?
Just always test the build in the middle between working and not working, and you should be able to figure out quicky, which build is the 1st broken one.

#4 Updated by LuismaSP over 4 years ago

mimimi wrote:

According to a forum post:
https://forums.dolphin-emu.org/Thread-when-will-we-have-the-next-stable-version?pid=406494#pid406494
this is a regression.

@JMC4789: Can you confirm this issue on your system?

@LuismaSP:
There's a chance it works with this pr:
https://github.com/dolphin-emu/dolphin/pull/3745
https://dl.dolphin-emu.org/prs/pr-3745-dolphin-latest-x64.7z
so please test it.

If the above build doesn't work, can you bisect which build broke it?
Just always test the build in the middle between working and not working, and you should be able to figure out quicky, which build is the 1st broken one.

Tested, and keeps failing.

I found the problem in version: "4.0-4446" (D3D: Replaced shader-based depth range remap with viewport)

https://github.com/dolphin-emu/dolphin/pull/1392

#5 Updated by JMC4789 about 4 years ago

  • Regression start set to 4.0-4446
  • Fixed in set to 5.0-440

#6 Updated by JMC4789 about 4 years ago

  • Status changed from Accepted to Fixed

#7 Updated by JosJuice about 4 years ago

  • Regression changed from No to Yes

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