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Emulator Issues #9499

closed

Starfox Assault no longer seems to require FPRF

Added by JMC4789 almost 8 years ago. Updated almost 6 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Starfox Assault - GF7E01, GF7J01
Starfox Assault Demo in D72E01

What's the problem? Describe what went wrong.

We've set FPRF to default in Starfox Assault for a very long time due to a bug with the stage 1 boss disappearing in the distance because it basically gets culled by the game. This game employs a very weird system for culling that seems entirely based upon how much it can render; and thus Dolphin's CPU settings heavily affect it. Using FPRF must have changed this enough to fix it, but, phire's change (https://github.com/dolphin-emu/dolphin/pull/3601) has made it so FPRF is no longer needed. I tested the game on bronze, silver, and gold difficulty before and after the change. before the change, when the boss does its rock throw attack, it disappears during the animation. Now it doesn't, even with FPRF off. This is a slight performance boost for the game.

I would like a second person to verify this before we make any kind of change, though.

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