Emulator Issues #950
closedDolphin plugins won't detect keystrokes
0%
Description
What steps will reproduce the problem?
- Try to use the keyboard in the X360/KB or the Wiimote plugin.
When I try to assign keys to the buttons in either of the plugins, nothing
happens, I can only use a gamepad in Dolphin.
OS: Arch Linux (both x86_64 and i686 in chroot) X server 1.6.1, kernel
2.6.29.3.
I have tried with and without hotplugging in X.
Updated by robotcanadia over 15 years ago
I can confirm this. Is the wiimote emulated in linux yet?
Updated by siliconjoe over 15 years ago
NJoy0.4 works with my el-cheapo gamepad (ps1 usb clone). I can even configure the
buttons from the gui. I haven't tried at all with the wiimote though as the only game
I own requires it only for the minigames.
Updated by siliconjoe over 15 years ago
ops I misread what you wrote, and I just tried with the X360/KB as well, didn't work
for me either. I remeber reading somewhere that the X11 handling for keys isn't yet
implemented, that might be the reason why it doesn't work.
Updated by airmaker90 over 15 years ago
Well, if that's the case :p A bit strange that it hasn't been implemented yet though,
as it sounds kinda trivial to implement.
Updated by nakeee over 15 years ago
- Status changed from New to Fixed
XK fixed it. (It was wx to X conversion problem).
Updated by peter.schwarz over 15 years ago
This is still an issue on OS X. It might be similar, but a wx to Cocoa problem (?).
Updated by siliconjoe over 15 years ago
Don't worry peter key presses are still broken on Linux as well, I just quickly
checked in r3490. :(
Updated by nakeee over 15 years ago
osx should be in a different issue. What's wrong with key press on linux?
Updated by siliconjoe over 15 years ago
nakeee: They work for the KB/360 plugin but not for the wiimote one.
Try this:
open the wiimote configuration window click the "left" button to key-remap it, then
press the left key on the keyboard... what happens? instead of the key being assigned
to the button the configuration window switches to the "Recording" tab (the button
remains unassigned)...
The wiimote is handled through a dolphin plug-in so I don't think that's off-topic.
Updated by Anonymous over 15 years ago
sounds like the wiimote dialog isn't "catching chars" correctly
Updated by peter.schwarz over 15 years ago
I did attempt to build it on OS X, using X11, but the build script was broken for
this mode. I've fixed it and attached my SConstruct file (still doesn't build, but
for other reasons).