Emulator Issues #9509
closedTales of Graces Wii crashes with Pokemon Box Exception Fixes
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Description
Game Name?
Tales of Graces Wii
What's the problem? Describe what went wrong.
Apparently it crashes after the loading screen. I don't have the game yet so this is a temporary issue until it arrives. For more information, please checkout:
https://forums.dolphin-emu.org/Thread-tales-of-graces-crash-during-loading-screen
Files
Updated by JMC4789 over 8 years ago
Broken - 4.0-9251: * 3df4b09 Merge pull request #3797 from phire/casually_delete_some_code
Broken - 4.0-9249: * 45e0cb7 Merge pull request #3770 from EmptyChaos/dsp-int-fail
Broken - 4.0-9247: * 2d7dfa0 Merge pull request #3796 from endrift/indtev-simplify
Broken - 4.0-9244: * 9776b8d Merge pull request #3799 from mimimi085181/fix-auto-ir
Broken - 4.0-9242: * b99b685 Merge pull request #3800 from phire/unexceptional-exceptions
Works - 4.0-9240: * b420abc Merge pull request #3769 from RisingFog/remove_framestep
Works - 4.0-9237: * 3033096 Merge pull request #3767 from degasus/android
Updated by AdmiralCurtiss over 8 years ago
Do note that the initial release of Tales of Graces was recalled for being extremely buggy, so there's two versions out there.
Updated by JMC4789 over 8 years ago
Awesome. That just made this 100% more interesting for me. Thanks, now I want both versions.
Updated by Fog over 8 years ago
Is this fixed by PR 3811? https://github.com/dolphin-emu/dolphin/pull/3811
Updated by hk.konpie over 8 years ago
Works 4.0-9240 & Broken 4.0-9242 or later(also PR3811) Game List
STGJAF - Tales of Graces (Namco)
R2JJAF - Taiko no Tatsujin (Namco)
S2TJAF - Taiko no Tatsujin Wii: Dodoon to 2-Daime! (Namco)
S3TJAF - Taiko no Tatsujin Wii: Minna de Party 3-Daime! (Namco)
STJJAF - Taiko no Tatsujin Wii: Ketteiban (Namco)
S5KJAF - Taiko no Tatsujin Wii: Chou Goukaban (Namco)
RQRJAF - The Sky Crawlers: Innocent Aces (Namco)
RYKJAF - We Ski & Snowboard (Namco)
Updated by JosJuice over 8 years ago
- Has duplicate Emulator Issues #9523: Taiko no Tatsujin Games broken / crash on startup. added
Updated by phire over 8 years ago
Can someone test if these games are fixed by PR3811 or not?
Link to windows binary: https://dl.dolphin-emu.org/prs/pr-3811-dolphin-latest-x64.7z
Updated by mimimi over 8 years ago
phire wrote:
Can someone test if these games are fixed by PR3811 or not?
Link to windows binary: https://dl.dolphin-emu.org/prs/pr-3811-dolphin-latest-x64.7z
Apparently at least Taiko no Tatsujin is not:
https://forums.dolphin-emu.org/Thread-taiko-no-tatsujin-games-broken-on-latest-dolphin-builds?pid=408244#pid408244
Updated by AdmiralCurtiss over 8 years ago
Negative on Graces as well.
Updated by JMC4789 over 8 years ago
Setting the Emulated CPU Clock to 16% works around it. It's the same bug.
Updated by phire over 8 years ago
The Audio DMA interrupt is currently on a 80 cycle delay. My test game (RQREXJ - The Sky Crawlers: Innocent Aces, US version) starts booting once that delay goes higher than 87 cycles.
We probably need to do hardware tests to find out the exact timing of that interrupt.
Updated by phire over 8 years ago
- Status changed from New to Fix pending
I've decided to increase the delay to 200 cycles, which will hopefully fix all the games affected by this. But hardware tests are still needed.
See PR #3829. Can people test this for all reported games?
Updated by hk.konpie over 8 years ago
hk.konpie wrote:
Works 4.0-9240 & Broken 4.0-9242 or later(also PR3811) Game List
STGJAF - Tales of Graces (Namco)
R2JJAF - Taiko no Tatsujin (Namco)
S2TJAF - Taiko no Tatsujin Wii: Dodoon to 2-Daime! (Namco)
S3TJAF - Taiko no Tatsujin Wii: Minna de Party 3-Daime! (Namco)
STJJAF - Taiko no Tatsujin Wii: Ketteiban (Namco)
S5KJAF - Taiko no Tatsujin Wii: Chou Goukaban (Namco)
RQRJAF - The Sky Crawlers: Innocent Aces (Namco)
RYKJAF - We Ski & Snowboard (Namco)
I confirmed those all games works by PR3829.(I checked those game startup only)
However
I seem pokemon box probably fix only modify 80->200. (without unexceptional-exceptions)
I think that it's part are already unnecessary.(for fix Issue9410)
Sorry my bad english from japan.
Updated by phire over 8 years ago
No, I actually checked pokemon box
It's crash was caused when this interrupt was delayed by 3600 or more cycles (due to the interrupt code delaying all interrupts by upto 20,000 cycles)
Thanks for testing.
Updated by JosJuice over 8 years ago
- Status changed from Fix pending to Fixed