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Emulator Issues #951

closed

OGL: MSAA shows black screen in Tales of Symphonia world map (ResolveAndGetFakeZTarget ?)

Added by q.w.e.r.t.y.1.2.3.4.5.6.7.8.9 over 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Play Tales of symphonia with MSAA on (any value)
  2. Reach the world map

What is the expected output? What do you see instead?
Black screen. Screen is correct with MSAA off.

What version of the product are you using? On what operating system?
r3203, XP

Please provide any additional information below.
The game calls Renderer::ResolveAndGetFakeZTarget on the world map and not
anywhere else and that function has MSAA-specific code.

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