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Emulator Issues #9573
closedSavestates created while recording a Wii game don't save whole filesystem state
% Done:
0%
Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-17850
Description
Basically, savestates save and restore "/tmp"... but never touch anything else, even when you're recording. Therefore, it's easy to cause a desync with a recording that loads a in-game save: if you try to continue from a savestate, the save data will be missing. Generally affects every Wii game which supports saves. Probably easy to fix.
Example of how to reproduce this, for completeness:
- Start recording Twilight Princess Wii
- Press A+B to start, click yes to the "create a new memory file" prompt, start a new file
- Make a savestate
- Press home, reset, then go through to the save screen; "create a new memory file" doesn't appear
- Stop recording, save the recording.
- Load the recording, and load the savestate.
- Let recording play through to the save screen
- Observe desync: the "create a new memory file" prompt appears
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