Emulator Issues #9610
closedEnter the Matrix - Lighting Issues (OGL/D3D11/Vulkan) Software Works Properly
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Description
Game Name?
Enter the Matrix - GMXE70
What's the problem? Describe what went wrong.
The lighting seems to come in and out as you walk, flickering into and out of existence at very, very sharp lines.
What steps will reproduce the problem?
Walk around almost any area and notice a subtle darkening/brighting of the screen.
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
People claimed that D3D used to work (pointing toward a depth issue?) but I wasn't able to find a recent build that worked. I tested in 4.0-9469.
Fast depth/slow depth do not affect it. Fifologs don't work; the bug gets baked into it.
What are your PC specifications? (CPU, GPU, Operating System, more)
Core i5-3570K, GTX 760, Windows 10.
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Images will be provided below.
Files
Updated by JMC4789 almost 9 years ago
This appears to be related to character shadows; they render on SW but don't show up on the hardware renderers.
Updated by JMC4789 almost 9 years ago
- File GMXE70-3.png GMXE70-3.png added
- File GMXE70-1.png GMXE70-1.png added
Updated by JMC4789 almost 7 years ago
- Subject changed from Enter the Matrix - Lighting Issues (OGL/D3D11/D3D12) Software Works Properly to Enter the Matrix - Lighting Issues (OGL/D3D11/Vulkan) Software Works Properly
It's probably a blending issue as suggested, but, nothing seems to have fixed it including the new logicop stuff.
Updated by JMC4789 over 3 years ago
- File entermatrix.7z entermatrix.7z added
- File enterthematrixsoftware.7z enterthematrixsoftware.7z added
I got some fifologs. Because recording it on the hw renderers caused problems, I've recorded two.
Updated by ZephyrSurfer over 1 year ago
This one is fixed in 5.0-16926 -> https://dolphin-emu.org/download/dev/f1d23ff9a48ce866f9cd391d32eacb4bfb1c244e/
(the issue does get backed into the fifologs, but it's fixed in the game now)
Updated by flacs over 1 year ago
- Status changed from Accepted to Fixed
- Fixed in set to 5.0-16926