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Emulator Issues #9617

closed

Dragon Ball Z Budokai 1 & 2 Screen Shaking NTSC/PAL

Added by Catarax over 8 years ago. Updated about 8 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

  • Dragon Ball Z Budokai (NTSC-U)
  • Dragon Ball Z Budokai 2 (NTSC-U)

Game ID? (right click the game in the game list, properties, info tab)

  • GD7PB2
  • GZEE70

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

  • 7d02a371713fb200109439b94e9d0217
  • d821765959249ffa2bf976ddd14a3642

What's the problem? Describe what went wrong.

Permanent Screen Shaking (easily visible at startup logos), theses 2 games are the only one to shake in my large Dolphin library.

What steps will reproduce the problem?

Boot the game, you should see a screen shaking directly in the startup logos, this is what should be fixed.
There is also the same bug on PAL version of theses games.

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

What are your PC specifications? (CPU, GPU, Operating System, more)

  • Intel Core i7-4790K CPU @ 4.00 GHZ
  • Nvidia GTX 770
  • Windows 10 x64
  • My screen supports 60hz output, there is no progressive scan feature on theses games

Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #7332: Dragon Ball Z Budokai (1 and 2) render interlaced fields, which dolphin doesn't support.Duplicate

Actions
Actions #1

Updated by phire over 8 years ago

  • Is duplicate of Emulator Issues #7332: Dragon Ball Z Budokai (1 and 2) render interlaced fields, which dolphin doesn't support. added
Actions #2

Updated by phire over 8 years ago

  • Status changed from New to Duplicate
Actions #3

Updated by JMC4789 over 8 years ago

Yeah, anyone who says it worked in the past is just wrong; if it worked it's probably based on using frameskip to skip half the frames.

Actions #4

Updated by phire over 8 years ago

I think it was one of those things were multiple bugs combined to accidentally give a workable result.

Actions #5

Updated by JosJuice about 8 years ago

  • Status changed from Duplicate to New
Actions #6

Updated by JosJuice about 8 years ago

  • Is duplicate of deleted (Emulator Issues #7332: Dragon Ball Z Budokai (1 and 2) render interlaced fields, which dolphin doesn't support.)
Actions #7

Updated by phire about 8 years ago

  • Status changed from New to Duplicate
Actions #8

Updated by phire about 8 years ago

  • Is duplicate of Emulator Issues #7332: Dragon Ball Z Budokai (1 and 2) render interlaced fields, which dolphin doesn't support. added
Actions

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