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Emulator Issues #9645

closed

Super Mario Sunshine: The anisotropic Filtering makes the water of the title screen extremely bright in both OpenGL and DirectX11

Added by intruso almost 8 years ago. Updated over 6 years ago.

Status:
Won't fix
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Super Mario Sunshine (PAL)

Game ID? (right click the game in the game list, properties, info tab)

GMSP01

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

72c4860d8555d5e790628e348abc244d

What's the problem? Describe what went wrong.

A region of the water of the titlescreen becomes brighter when I choose a anisotropic filter level higher than 1.
The higher the level is, the wider the region become.

What steps will reproduce the problem?

Choose any level of AF over 1.
Go to the title screen.

This bug affect OpenGL and Direct3D11. My GPU can't use Directx12, so I can't check it.

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

The last build 5.0-86.
And a build slightly before the 5.0

What are your PC specifications? (CPU, GPU, Operating System, more)
Intel Core i5-4210M (2.6 GHz, 3 MB)
Nvidia GeForce GT820M 2GB GDDR3 (and a Intel HD 4600, but I don't use it)
4GB RAM
Windows 10

Screenshot of the titlescreen with AFx8:

I think it's related to this bug:
https://bugs.dolphin-emu.org/issues/9620

Actions #1

Updated by JMC4789 over 6 years ago

  • Status changed from New to Won't fix

Enhancements can break things :)

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