Emulator Issues #9649
closedIncorrectly calculated shadows in SpongeBob: BfBB
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Description
Game Name?
SpongeBob SquarePants: Battle for Bikini Bottom
Game ID? (right click the game in the game list, properties, info tab)
GQPE78
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
9e18f9a0032c4f3092945dc38a6517d3
What's the problem? Describe what went wrong.
Shadows are overly opaque and red + blue outline is sometimes present in the top left corner of the screen as well as some of the game edges.
I've combined bug reports because I'm fairly confident they're the same issue.
What steps will reproduce the problem?
Only present on internal resolutions greater than 1x or when Anti-aliasing is enabled:
Blue box in upper left appears when NOT looking at objects that require dynamic shading. The game is calculating shadows underneath a texture from the EFB (a copy of what's supposed to be there). The texture copy either doesn't cover the shadow projection properly, resulting in a blurred edge. Possibly a format discrepancy that's causing loss of information.
Shadows are red translucent triangles (matching the floor polygons) in a square surrounding spongebob.
With wireframe mode, projection hacks, or variable editing, you can manipulate the buffer up there, but never enough to remove it. See screenshots
Consistent test zone is the main menu where all degrees of all the issues happen.
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
4-9000 - 5.0-88
What are your PC specifications? (CPU, GPU, Operating System, more)
Windows 7
Intel Xeon X5472
NVIDIA Quadro FX 4600
Windows 10
Intel i7 (first gen can't remember)
Nvidia GTX 540M
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Included are several screenshots + FIFO replay. Settings are default everything.
Files