Project

General

Profile

Actions

Emulator Issues #9712

closed

Super Mario Galaxy 2 - Fog renders at incorrect distances based on Internal Resolution setting

Added by Anonymous over 8 years ago. Updated about 7 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:
5.0-5745

Description

Game Name?

Super Mario Galaxy 2

Game ID? (right click the game in the game list, properties, info tab)

SB4P01

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

3bab1232fddf34e6ba4ca315066bb8d1

What's the problem? Describe what went wrong.

Fog renders at an incorrect distance when increasing the Internal Resolution setting in the options. The higher the internal resolution setting, the further away the fog renders.

Screenshot (running at 6x Native for 4K): http://i.imgur.com/yczld2f.jpg
Console: http://i.imgur.com/fTBBJvG.jpg
Video: https://www.youtube.com/watch?v=60FrYi4cTUs

What steps will reproduce the problem?

Complete the first level, and observe skybox whilst on the ship afterwards. Fog will be rendering at an incorrect distance based on Internal Resolution setting.

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

5.0, running both DX11 and DX12 back ends (video was using DX11).

4.0-3950 - https://www.youtube.com/watch?v=UouyVg70kRM - http://i.imgur.com/Tp4NQys.jpg
Fog is rendering further away than console screenshot, but not as far as when I was running 6x (so they were probably running 3x for 1080p?)

What are your PC specifications? (CPU, GPU, Operating System, more)

Intel i5-3750K (running at 3.8GHz)
NVIDIA Geforce GTX 1080 (Driver 368.81)
Windows 10


Files

smg2-menu-fog.dff (1.92 MB) smg2-menu-fog.dff ornox, 09/02/2016 03:30 PM
Actions

Also available in: Atom PDF