Emulator Issues #9712
closedSuper Mario Galaxy 2 - Fog renders at incorrect distances based on Internal Resolution setting
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Description
Game Name?
Super Mario Galaxy 2
Game ID? (right click the game in the game list, properties, info tab)
SB4P01
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
3bab1232fddf34e6ba4ca315066bb8d1
What's the problem? Describe what went wrong.
Fog renders at an incorrect distance when increasing the Internal Resolution setting in the options. The higher the internal resolution setting, the further away the fog renders.
Screenshot (running at 6x Native for 4K): http://i.imgur.com/yczld2f.jpg
Console: http://i.imgur.com/fTBBJvG.jpg
Video: https://www.youtube.com/watch?v=60FrYi4cTUs
What steps will reproduce the problem?
Complete the first level, and observe skybox whilst on the ship afterwards. Fog will be rendering at an incorrect distance based on Internal Resolution setting.
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
5.0, running both DX11 and DX12 back ends (video was using DX11).
4.0-3950 - https://www.youtube.com/watch?v=UouyVg70kRM - http://i.imgur.com/Tp4NQys.jpg
Fog is rendering further away than console screenshot, but not as far as when I was running 6x (so they were probably running 3x for 1080p?)
What are your PC specifications? (CPU, GPU, Operating System, more)
Intel i5-3750K (running at 3.8GHz)
NVIDIA Geforce GTX 1080 (Driver 368.81)
Windows 10
Files