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Emulator Issues #9728

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Pac-Man World 3 runs at 60 FPS in Dolphin, 30 FPS on console causing movement interpolation issues

Added by JMC4789 over 8 years ago. Updated over 8 years ago.

Status:
New
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Pac-Man World 3 -

What's the problem? Describe what went wrong.

GP8EAF

What steps will reproduce the problem?

Start up a new game and just walk around.

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

This goes on forever; I've been aware of this issue for years, but never got around to testing it on console. By looking at the output on my capture card, I can see that the game only runs at 30 FPS in-game. In fact, the "interpolation" issues CAN show up there too during moments of lag when it falls off of exactly 30 FPS! So, the interpolation issue is a bug in the game, but, it avoids it by rendering at exactly 30 FPS. In Dolphin it's running at 60 FPS and we see the bug almost all the time!

Verified to still occur in Dolphin 5.0-357

What are your PC specifications? (CPU, GPU, Operating System, more)

Core i5-3570K @ 3.8GHz, NVIDIA GeForce GTX 1070, Windows 10

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

I was going to attach some videos but the quality was atrocious. I could possibly do something on youtube for this issue if there is significant interest.

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