Emulator Issues #9771
closedInverted graphics in "Jimmie Johnson's Anything With An Engine"
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Description
Game Name?
Jimmie Johnson's Anything With An Engine
Game ID? (right click the game in the game list, properties, info tab)
SJJEA4
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
no idea
What's the problem? Describe what went wrong.
Graphics are upside down and mirrored.
What steps will reproduce the problem?
Just start the game.
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
master, afaik it never worked
What are your PC specifications? (CPU, GPU, Operating System, more)
i7-4700MQ, Intel HD 4000, Linux
Files
Updated by ornox about 8 years ago
This may be related to https://bugs.dolphin-emu.org/issues/3106 ?
Updated by PEmu about 8 years ago
Can you test with Dolphin 5.0-568 (https://dolphin-emu.org/download/dev/a6905d1641fcf18af835ec181ea1ec1158f6bd0b/) to see if the issue is fixed in that build?
Updated by Anonymous about 8 years ago
I've just left a comment about this on YouTube (https://www.youtube.com/watch?v=naRkAPl3J90&lc=z13ffzjwirfquhemu223zj0ypxzfvnorp04)
It appears that only a single axis is bad. So likely this is caused by an important / negative viewport or something?
Note that this would also cause the wrong culling we see here. That causes the tires to look strange and the ground to disappear (because it's culled as it's not the right winding order). The same effect can be observed on the track barriers left and right which are actually drawing the inside.
I'd be interested in seeing this video with the y axis in the shaders flipped. It should fix all issues in this video.
Updated by JMC4789 about 8 years ago
I don't know how to modify the shaders. Sorry :( I will make a follow up video if I figure it out though.
Updated by ornox about 8 years ago
JayFoxRox wrote:
I've just left a comment about this on YouTube (https://www.youtube.com/watch?v=naRkAPl3J90&lc=z13ffzjwirfquhemu223zj0ypxzfvnorp04)
It appears that only a single axis is bad. So likely this is caused by an important / negative viewport or something?
Note that this would also cause the wrong culling we see here. That causes the tires to look strange and the ground to disappear (because it's culled as it's not the right winding order). The same effect can be observed on the track barriers left and right which are actually drawing the inside.
I'd be interested in seeing this video with the y axis in the shaders flipped. It should fix all issues in this video.
Y axis flipped