Emulator Issues #9778
Resident Evil 2/3 Audio Issues
Supposedly, the game is overwriting the audio data is being DMAed with zeros, before it gets DMAed out, and proper emulation of the L2 cache would fix this. However this doesn't seem to add up, the game gets fixed when you move the time the DMA completion interrupt arrives. Not when you move the actual copy (we always do the copy instantly).
This issue needs to be solved before the next release.