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Emulator Issues #979

closed

EFB overflow/leak on StarFox Assalt

Added by the.ryoku.kitsune almost 15 years ago.

Status:
Duplicate
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?

  1. Play the game threw any level with defalt EFB settings
  2. play game for at least 10 minuets
  3. reach mission bosses and defeat them
  4. emulator locks up or glitches [vanishing boss]

What is the expected output? What do you see instead?
1)once you beat a boss the game should process normaly, instead the
emulator locks up or gliches.

  1. the more cut scenes you skip the less stable the game seems to be,
    complicated character models like the Aparoid boss and the player character
    during the on-foot missions will become distorted and disjointed (crazy
    stretched out skeletons), I was hoping to have the characters be as true to
    the game played on the console ^^;

What version of the product are you using? On what operating system?
SVN 3286 XP Pro SP3

Please provide any additional information below.

I've managed to get passed the hangs crashes and lock ups for the most part
by changing the EFB settings in both the program options and the game
options before i restarted the game and loaded a save file. some levels
such as flight missions require the GL texture hack while most of the
on-foot missions seem to require the system memory option. letting the game
sit without pressing buttons during cut scenes seems to help in stability
during transitions.


Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #182: disappearing enemies from OpenGL draw distance Starfox Assault (JIT only)Fixed

Actions
Actions #2

Updated by nash679 about 14 years ago

this is a duplicate of issue 182

Actions #3

Updated by Anonymous about 14 years ago

  • Status changed from Accepted to Duplicate
Actions

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