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Emulator Issues #9838

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Random crashes on D3D11: Skyward Sword

Added by Gwee about 8 years ago. Updated about 8 years ago.

Status:
Questionable
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
Windows
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

Game Name?

Legend of Zelda Skyward Sword

Game ID? (right click the game in the game list, properties, info tab)

SOUE01

MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)

5f89d637da16cde158f0d6cf0993892f

Played the first 15+ hours using D3D11 while streaming with no problems. Got towards the desert area, pirate stronghold and ever since the game will freeze/crash without warning, complete hang. somtimes every 5 minutes, 10, 20. No specific spot or action was triggering it either. have to alt+f4 and alt+ctrl+delete kill dolphin process to restart again.

So looking at task manager, using D3D11 + OBS to stream my cpu is at a constant 100% use. A drop to 60 or 70% for a second or so sometimes. Temps are always fine.

Switching to Opengl has kept the CPU usage under 40% or 50% constantly, and the freezing/hanging seems to have stopped so far. Playing on openGL, I've noticed sometimes a hit on a monster or anything in game might, sometimes, cause a sudden "freeze" for about a frame or half-a-second. This sudden freeze looks really similar to what happens in D3D11 mode, except it's only for half a second and the game continues whereas in D3D11 mode it seems like if it happens once, anywhere, randomly, the game/dolphin will lock

What steps will reproduce the problem?

If I turn d3d11 back on and play for 5-20 mins most likely

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

Dolphin 5.64 bit and 32 bit latest version

What are your PC specifications? (CPU, GPU, Operating System, more)

windows 10 64 bit anniverary updated
16gb ddr4 ram
1080 gtx gpu
6700k intel cpu i7
ssd drives

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

With opengl vs d3d11 for this game. Link seems to have a really hard time aiming his bow when using opengl. D3D11 the aiming is always fine 100%. In opengl sometimes, a lot of the times, it looks like link's arm/character isn't aiming right and doesn't shoot where the crosshair is aimed. I'm using the dolphin bar and wiimotion+ controls

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