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Emulator Issues #9848

closed

Widescreen "patch" does not work on Dolphin anymore

Added by TheDimensioner over 7 years ago. Updated over 6 years ago.

Status:
Duplicate
Priority:
Low
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

I don't know if I should post this here, since it's not specifically "relevant" to Dolphin development, but I'll do it anyways. I've been using this "widescreen patch", a modification of the Swiss utility for Game Cube, that will force some GC games into Widescreen 16:9.

What's the problem? Describe what went wrong.

I liked using this "patch", called swiss_dolphin_full_wide_autoboot.dol, to make some games work in widescreen without stretching the HUD (maintaining their 4:3 aspect, while the 3D world is correctly 16:9). It works extremely well with The Legend of Zelda: The Wind Waker, and a little well on Tales of Symphonia. It created a "fake" game ID of zeros (00000000), but it was for every game, so save states would be corrupted if used in another game loaded with that, but since I mostly played Wind Waker with it, I had no other problems. People also found that it could use custom textures by creating a folder with that amount of zeros instead of the game ID. Memory Card's saves worked as well. Only .ini changes wouldn't work, obviously because of ID change, but Wind Waker is perfectly playable on Dolphin now, with only EFB2RAM needed for pictographs, which can be bound to a hotkey and pressed just before taking a pic, so it works.

The thing is, since 5.0-845 (GeckoCodes: Don't run PPC code in CoreTiming callbacks - PR #4015) this .dol doesn't work anymore. After launching it and changing to the desired game, Dolphin crashes and a "Dolphin has stopped working" window appears. It crashes for every game I tested.

What steps will reproduce the problem?

1 - Load "swiss_dolphin_full_wide_autoboot.dol"
2 - Change "disc" and wait for program to patch the game
3 - Dolphin crashes

Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?

Like I said, the issue started on 5.0-845, on 5.0-834 and prior, the .dol works well.

What are your PC specifications? (CPU, GPU, Operating System, more)

Windows 8.1 Pro 64 bit
AMD Athlon II x2 240 2.8Ghz
5GB RAM
GeForce 9600 GT 1GB

Is there any other relevant information? (e.g. logs, screenshots,
configuration files)

Here's the forum thread where I found the patch, and the post where I got the "latest version" of the .dol. It isn't available anymore, but I'll post a .zip of it below. It was easily searchable with Google, so I guess other people also used this patch extensively.

Thread
https://forums.dolphin-emu.org/Thread-widescreen-hack-fix-involves-a-backup-loader
Post
https://forums.dolphin-emu.org/Thread-widescreen-hack-fix-involves-a-backup-loader?pid=281390#pid281390

I also tried to use the "full Swiss" method, but it never worked.

I remember there were some issue threads where people asked for the widescreen hack to be improved in a similar way of this patch, but those are long behind I guess...
Also, here's some comparison screenshots between this patch and the AR code. The current widescreen hack implementation works similarly to the AR code, but with the well known heat waves issue.


Files

00000000-1.png (1.21 MB) 00000000-1.png TheDimensioner, 10/14/2016 01:43 AM
00000000-2.png (1.44 MB) 00000000-2.png The FOV is also better with this patch, although there might be some object culling sometimes. TheDimensioner, 10/14/2016 01:43 AM
GZLE01-2.png (1.33 MB) GZLE01-2.png Some prefer the HUD this way, with no clipping of 3D... TheDimensioner, 10/14/2016 01:44 AM
GZLE01-1.png (1.33 MB) GZLE01-1.png TheDimensioner, 10/14/2016 01:44 AM
swiss_dolphin_full_wide_autoboot.zip (565 KB) swiss_dolphin_full_wide_autoboot.zip The patch itself. TheDimensioner, 10/14/2016 01:50 AM

Related issues 1 (0 open1 closed)

Is duplicate of Emulator - Emulator Issues #10456: Gecko Codes Causing Freezes or Malfunctioning Across Many TitlesInvalid

Actions
Actions #1

Updated by TheDimensioner over 7 years ago

I guess this issue should be closed, since a proper widescreen Gecko code for The Wind Waker, that doesn't stretch the HUD, has been added to the Wiki. This patch only worked well for this game anyways.

Actions #2

Updated by JosJuice over 7 years ago

Is the DOL still broken or not? If it is, there's still an issue.

Actions #3

Updated by TheDimensioner over 7 years ago

Well, last time I tested, it still crashed. But Gecko/AR codes are much more practical than this, and like I said, even the "official" Swiss didn't work, so a modified part of that, only for one function, does not need that much attention (I guess that's why this issue hasn't been answered until now XD).

Actions #4

Updated by JosJuice over 7 years ago

  • Priority changed from Normal to Low

I'll just mark this as Priority: Low then.

Actions #5

Updated by JMC4789 over 6 years ago

  • Status changed from New to Duplicate

Our code handling is pretty bad, I'm guessing that's why this failed. Adding to the global issue, as we want everything to work.

Actions #6

Updated by JMC4789 over 6 years ago

  • Is duplicate of Emulator Issues #10456: Gecko Codes Causing Freezes or Malfunctioning Across Many Titles added
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