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Emulator Issues #986

closed

Can't load save files on Dead Rising : Chop till you rop

Added by gabrielmorano about 15 years ago.

Status:
Fixed
Priority:
Normal
Assignee:
-
% Done:

0%

Operating system:
N/A
Issue type:
Bug
Milestone:
Regression:
No
Relates to usability:
No
Relates to performance:
No
Easy:
No
Relates to maintainability:
No
Regression start:
Fixed in:

Description

What steps will reproduce the problem?
1.play the game until you get to the first savepoint
2.save then exit the game or close it
3.start the game again and go to Load. The game will get stuck there

What is the expected output? What do you see instead?
It is expected to show you the files to load the game ;)

What version of the product are you using? On what operating system?
2811 x32 / 3216 x32 x64 / 3286 x32 x64

Please provide any additional information below.
the issue also occurs when you go to the menu, select the option "Retry or
load" and enter the load section, this will show you the files to load and
you can select them but once you select a file the game will get stuck.


Related issues 1 (0 open1 closed)

Has duplicate Emulator - Emulator Issues #1416: Dead Rising save troubles still.Duplicate

Actions
Actions #1

Updated by death2droid about 15 years ago

What game?

Actions #2

Updated by har.gallant about 15 years ago

This happen on Tales of Symphonia: Dawn of the World too.
When starting a new game, it keeps asking for memory card of Tales of Symphonia GC.
It will keep asking for the memory card no matter what option you chose.
On older SVN, this didn't happen (r3000 below)
I tried it on r3095, and it still fine. While on r3164, the problem happened.
Not sure which revision broke it, currently on the debugging.

Actions #3

Updated by har.gallant about 15 years ago

Found it, r3110.
On r3109 it was okay, and the problem happened on r3110. Please someone fix it.
Thanks

Actions #4

Updated by har.gallant about 15 years ago

Changed
/trunk/Source/Core/Core/Src/PowerPC/Interpreter/Interpreter_FloatingPoint.cpp to
older revision (r3109) and voila... the problem disappeared.

Actions #5

Updated by gabrielmorano about 15 years ago

Dead Rising has this problem

Actions #6

Updated by gabrielmorano about 15 years ago

The issue detailed at the start of the topic is for "Dead Rising" and it happens no
matter what version of the emu you use (even lower than r3000)

Actions #7

Updated by sl1nk3.s about 15 years ago

that's a wii game right ? wii Filesystem is sometimes picky, what about trying it
again on new revs ?

Actions #8

Updated by gabrielmorano about 15 years ago

I tryed on oldest and newest revs... not working on any (lastest rev included)
Also if you try to use save states the wiimote disconects when you Load the state
(ergo the game can't be continued)

Actions #9

Updated by gabrielmorano almost 15 years ago

Issue remains the same on r3972
no changes at all

Actions #11

Updated by sl1nk3.s over 14 years ago

Issue 1416 has been merged into this issue.

Actions #12

Updated by Anonymous over 13 years ago

Please respond if this issue is still valid, or it will be closed.

Actions #13

Updated by hatarumoroboshi over 13 years ago

I think this has been fixed since Dolphin 2.0 and maybe earlier...I have a memory card with the save state done with Dolphin 2.0 that works with the latest revisions too, so this should be fixed...

Actions #14

Updated by gabrielmorano over 13 years ago

Issue invalid for r6543

Actions #15

Updated by Anonymous over 13 years ago

  • Status changed from New to Fixed
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