Emulator Issues #9880
D3D11 Black Screen on Every Game
What's the problem? Describe what went wrong.
Running a game using the D3D11 backend causes the system to hang on a black screen. Alt-tabbing, then clicking on the black screen causes dolphin to crash.
What steps will reproduce the problem?
Pick D3D11, choose a game, see black screen.
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
Note: Dolphin 5.0 will work
What are your PC specifications? (CPU, GPU, Operating System, more)
rx480 reference (AMD driver 16.11.2)
Is there any other relevant information? (e.g. logs, screenshots,
Running at 4k native, 16x Antriscopic filtering, vsync, fullscreen, per-pixel lighting, scaled efb-copy, 24bit color... none of these settings seem to matter though.
#2 Updated by Stenzek about 3 years ago
I haven't noticed such an issue on my AMD system (GCN2), so perhaps this limited to Polaris.
Bisecting this to a version or a range of versions would definitely be helpful.
The changes made for XFB support in the Vulkan backend did not change anything in VideoCommon or the D3D backend, so this is unrelated.
#3 Updated by Disorderly about 3 years ago
I'm getting a different (but possibly related) issue with my 7770 with Use Fullscreen enabled. When I press Alt+Enter to go out of fullscreen, the game will not switch to windowed mode. Instead, it will stay in fullscreen mode, but only the top-left of the image will be left on-screen.
#5 Updated by iwubcode about 3 years ago
Have you tested that this happens with both GameCube and Wii games? (Just checking if this is the well-known 5.0-76 regression)
I'll test that now, but here's what I tried:
- Dolphin 383 (d3d11 didn't work)
- Dolphin 103 (d3d11 didn't work)
- Dolphin 76 (d3d11 didn't work)
- Dolphin 72 (d3d11 DID work)
So it looks like you're right, it's a regression caused by 76. My apologies, I didn't know if this was a well known issue.