Emulator Issues #9887
Batman Begins randomly speeds up despite 100% speedlimit
Batman Begins (USA)
Game ID? (right click the game in the game list, properties, info tab)
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
What's the problem? Describe what went wrong.
When I'm running the game, at certain points, the game will run too fast, even though the speedlimiter is set to 100%. Interestingly, these happen at the exact same points in the game, even if I restart Dolphin.
The random speedups cause the game to move too fast at some points, and some audio to go completely out of sync. For example, at the beginning of the game, when the man is dropped through the skylight, you don't hear the breaking glass until he hits the ground. After the cutscene, the first combat sequence, and the next cutscene finish, when I walk, Batman moves extremely fast (as does the rest of the game) for a couple seconds.
What steps will reproduce the problem?
- run game
- Start new game
- play through the first couple minutes and the speedups happen
I tried both the OpenGL and DX11 backends
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
Running 5.0-1318. I tried 4.0-8116 with the same problem.
What are your PC specifications? (CPU, GPU, Operating System, more)
I'm running Win10 x64
GPU: Nvidia GTX 1080
CPU: Intel i7-6700K at 4.0 GHz
Computer runs at 1440p144Hz
Is there any other relevant information? (e.g. logs, screenshots,
The internal resolution is set to 4x Native for 1440p, Vsync is on, runs in Fullscreen exclusive mode. Changing these options made no difference.
Strangely, setting "Enable CPU Clock Override" to true and setting the override to 400% actually made the game run with no speedup at all, so it ran perfectly with that setting.
#2 Updated by hyperspider almost 4 years ago
What's happening is that the game is actually running at half speed. Single Core should more or less work correctly.
Apologies for the late reply,
Assuming single core is the same thing as disabling Dual Core, it didn't seem to make any difference. I still get the weird speedups.
#4 Updated by hyperspider almost 4 years ago
Ah okay thanks for looking into it. Just as a note, I remember playing the game about a year ago on whatever the development version was at on a laptop with a GTX 770M, and I didn't have this problem.
Also for situations like this, I think the ini option in this feature request would be really helpful so you don't "set and forget" in the main options and then file a bug request for something it caused: https://bugs.dolphin-emu.org/issues/8135