Emulator Issues #9916
closedSoftware renderer is broken on OpenGL ES
0%
Description
What's the problem? Describe what went wrong.
Someone broke Software renderer with ES.
Dolphin app sets GFXBackend = SW in the .ini which isn't correct value (hence switching to OGL on boot); should be GFXBackend = Software Renderer. If edited manually to GFXBackend, you get: GLSL fragment shader error:
0:7: L0002: No matching function for call to 'texture2D'#version 300 es
Which versions of Dolphin did you test on?
[5.0-1374]
What are your specifications? (CPU, GPU, Operating System, more)
[S7/r12p1]
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
[Source/Core/VideoBackends/Software/SWOGLWindow.cpp:58: " ColorOut = texture2D(Texture, TexCoord);\n"
VideoSW: Use OpenGL Core context]
Updated by degasus over 7 years ago
- Subject changed from [Short description of your bug here (~10 words)] to Software renderer is broken on OpenGL ES
- Status changed from New to Accepted
- Easy changed from No to Yes
Updated by degasus over 7 years ago
Should be fixed in https://github.com/dolphin-emu/dolphin/pull/4622
Updated by JosJuice over 7 years ago
- Status changed from Accepted to Fixed
- Fixed in set to 5.0-1714
The software renderer should be working again as of https://dolphin-emu.org/download/dev/c30216003e6b38e1afdd3a5f9a7677ef5810d83e/
This doesn't affect the Android config setting the wrong value when picking the software renderer, though.