Emulator Issues #9922
[D3D12]Baldur's Gate: Dark Alliance has texture corruption on certain objects in D3D12
Baldur's Gate: Dark Alliance NTSC-U
Game ID? (right click the game in the game list, properties, info tab)
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
What's the problem? Describe what went wrong.
D3D12 has flashing texture corruption on certain objects.
What steps will reproduce the problem?
load my savestate (or use my memory card, load the 1st save and walk up against the wall of boxes)
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
What are your PC specifications? (CPU, GPU, Operating System, more)
Intel Core i7 4800MQ, nVidia GeForce GTX870m 6GB, 16GB Ram, Windows 10 x64 Anniversary Edition
Is there any other relevant information? (e.g. logs, screenshots,
With the graphics configuration screen and the game open I changed all options one by one to see if anything changes: If I turn on XFB (Virtual or Real makes no difference) the flashing of the distortion slows down (might be because it of course is more demanding, but I thought I'd mention it anyway) and sometimes the object is visibile without corruption.
OpenGL and D3D11 do NOT have this issue. Vulkan has a different issue which I will make a different bugreport for.
All of the other graphics options change nothing, also changing from dual-core to single-core doesn't change anything.
Added screenshot and log and savegame, uploaded FIFOLOG and Savestate to MEGA because of size.
#2 Updated by Helios almost 3 years ago
- Status changed from New to Won't fix
- Operating system Windows added
- Operating system deleted (
Won't be fixed anymore. D3D12 has been removed from master as of https://dolphin-emu.org/download/dev/1880a97bb055b917108b1391d44fa9c04015c289/ and is no longer supported.