Emulator Issues #9936
closedBlack Stripes on water - RE4
Added by lmello about 8 years ago. Updated over 6 years ago.
0%
Description
Game Name?
Resident Evil 4 - Wii Edition
Game ID? (right click the game in the game list, properties, info tab)
RB4E08
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
6a8e2bd9a873cf5c168d718ae33a0bbd
What's the problem? Describe what went wrong.
Water textures (except on the lagoon) present black bars
What steps will reproduce the problem?
See screenshots below.
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
5.0
What are your PC specifications? (CPU, GPU, Operating System, more)
Intel Core i5 4690 @ 3.5Ghz x 4 (turbo boost enabled - up to 3.90Ghz)
Radeon R7 250E
Manjaro Linux, kernel 4.8.9, mesa 13.0.1
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Skip EFB Access from CPU enable for speedup @ HD
Files
RB4E08-3.png (2.1 MB) RB4E08-3.png | lmello, 12/05/2016 06:32 AM | ||
RB4E08-2.png (2.06 MB) RB4E08-2.png | lmello, 12/05/2016 06:32 AM | ||
RB4E08-3.png (2.1 MB) RB4E08-3.png | lmello, 12/05/2016 07:00 AM | ||
RB4E08-2.png (2.06 MB) RB4E08-2.png | lmello, 12/05/2016 07:00 AM | ||
data.bin (462 KB) data.bin | export save file | lmello, 12/07/2016 12:33 AM | |
RB4E08-2.png (2.36 MB) RB4E08-2.png | Chapter 3-1, waterfall | lmello, 12/07/2016 12:33 AM | |
RB4E08-7.png (2.37 MB) RB4E08-7.png | Final Chapter water, before access to the inventory screen | lmello, 12/07/2016 12:38 AM | |
RB4E08-8.png (2.29 MB) RB4E08-8.png | Final Chapter water, after access to the inventory screen | lmello, 12/07/2016 12:38 AM | |
RB4E08-1.png (2.59 MB) RB4E08-1.png | How the water is supposed to look like | lmello, 12/07/2016 03:04 AM | |
RB4E08-2.png (2.57 MB) RB4E08-2.png | How the water glitches out after accessing the inventory screen | lmello, 12/07/2016 03:05 AM | |
RB4E08-6.png (2 MB) RB4E08-6.png | correct rendering | lmello, 12/08/2016 06:58 AM | |
RB4E08-7.png (1.74 MB) RB4E08-7.png | open the inventory to reproduce the bug | lmello, 12/08/2016 06:58 AM | |
RB4E08-8.png (2.01 MB) RB4E08-8.png | glitched water textures | lmello, 12/08/2016 06:58 AM | |
glinfo.txt (6.29 KB) glinfo.txt | glinfo > glinfo.txt | lmello, 12/08/2016 07:01 AM | |
glxinfo.txt (101 KB) glxinfo.txt | glxingo > glxinfo.txt | lmello, 12/08/2016 07:01 AM | |
RB4E08-9.png (3.23 MB) RB4E08-9.png | Salazar (chapter 4-4 boss) also affected | lmello, 12/08/2016 10:05 PM |
Updated by lmello about 8 years ago
- File RB4E08-2.png RB4E08-2.png added
- File RB4E08-3.png RB4E08-3.png added
Game Name?
Resident Evil 4 - Wii Edition
Game ID? (right click the game in the game list, properties, info tab)
RB4E08
MD5 Hash? (right click the game in the game list, properties, info tab, MD5 Hash: Compute)
6a8e2bd9a873cf5c168d718ae33a0bbd
What's the problem? Describe what went wrong.
Water textures (except on the lagoon) present black bars
What steps will reproduce the problem?
Savestate, die and continue from a checkpoint
See screenshots below.
Which versions of Dolphin did you test on? Does using an older version of Dolphin solve your issue? If yes, which versions of Dolphin used to work?
5.0
What are your PC specifications? (CPU, GPU, Operating System, more)
Intel Core i5 4690 @ 3.5Ghz x 4 (turbo boost enabled - up to 3.90Ghz)
Radeon R7 250E
Manjaro Linux, kernel 4.8.9, mesa 13.0.1
Is there any other relevant information? (e.g. logs, screenshots,
configuration files)
Skip EFB Access from CPU increases performance @ HD resolutions
The wiki says:
PerfCounters
This game uses a feature known as PerfCounters. Using emulator features such as savestates can cause this feature to glitch out, making the game run incredibly slow. There is no known solution to this quirk. Restarting the game after a normal save will remedy the slowdown.
Slowdown doesn't happen anymore, but this water glitch still happens
Updated by lmello about 8 years ago
Actually, to reproduce this problem all that you have to do is to use a rifle, then the black bars appear.
Updated by lmello about 8 years ago
No, not even that. All you have to do is to go to the inventory screen.
Updated by JMC4789 about 8 years ago
Is this only on the Wii version?
I only have savefiles far enough on the GC version; you'd need to export your save for me.
Updated by lmello about 8 years ago
- File RB4E08-2.png RB4E08-2.png added
- File data.bin data.bin added
- File RB4E08-7.png RB4E08-7.png added
- File RB4E08-8.png RB4E08-8.png added
Is this only on the Wii version?
AFAIC, only.
I noticed something not right on chapter 3-1 in the waterfalls. The black stripes only appear on non-transparent water textures.
I ended up finishing the game, but I imported a save file on gamefaqs and played a little bit. You can see same issue on the Final Chapter.
I exported the save file, on slot 18 you are at chapter 3-1 and on slot 1 you are on the final chapter: run from Saddler and you can see the before / after bars on the water below the platform.
Updated by lmello about 8 years ago
- File RB4E08-1.png RB4E08-1.png added
- File RB4E08-2.png RB4E08-2.png added
Actually, no save needed in order to replicate the bug: in the very beginning of the game you can verify this. After the first typewriter, you'll soon cross a bridge over a small river. Save, reboot, load the game and go all the way to the bridge. As soon as the inventory screen is accessed the water textures glitches out, with the stripes.
Updated by lmello about 8 years ago
- File RB4E08-6.png RB4E08-6.png added
- File RB4E08-7.png RB4E08-7.png added
- File RB4E08-8.png RB4E08-8.png added
- File glinfo.txt glinfo.txt added
- File glxinfo.txt glxinfo.txt added
More information and a personal save file on 4-1 right after you fall in the pit. Climb the ladder and you'll see the type of water texture. If you open your inventory even once the water glitches; only resetting the game the textures are properly rendered again.
Here's my glinfo and glxinfo output, as well as some screenshots.
Updated by Helios about 8 years ago
Have you tried this on the latest development release?
Updated by lmello about 8 years ago
- File RB4E08-9.png RB4E08-9.png added
Yes, as of 5.0-1446 this happens.
Salazar looks weird too.
Updated by JMC4789 about 8 years ago
- Status changed from New to Questionable
It appears to be a game bug drawn out by running the game at higher resolutions.
You can try turning off "Scaled EFB Copies" if you want. If that doesn't fix it, you'll have to run it at 1x IR in order to avoid the bugs.
Updated by lmello about 8 years ago
It appears to be a game bug drawn out by running the game at higher resolutions.
You can try turning off "Scaled EFB Copies" if you want. If that doesn't fix it, you'll have to run it at 1x IR in order to avoid the bugs.
Nailed it.
Using fixed IR solves the problem, wheter "Scaled EFB Copies" is set or not.
I was using "Auto" resolution settings.
Updated by mimimi about 8 years ago
Nailed it.
Using fixed IR solves the problem, wheter "Scaled EFB Copies" is set or not.
I was using "Auto" resolution settings.
Which of the 2 auto settings did you use? If it was window size, i really want to remove that option.
Updated by JMC4789 about 8 years ago
Why is auto-IR changing the resolution at times... That's not a good thing.
Updated by lmello about 8 years ago
Which of the 2 auto settings did you use? If it was window size, i really want to remove that option.
Both Auto settings trigger the glitch in this game.
Updated by JMC4789 about 8 years ago
Yep; when switching menus it's changing resolutions lol. AutoIR is weird.
Updated by lmello almost 8 years ago
JMC4789 wrote:
Yep; when switching menus it's changing resolutions lol. AutoIR is weird.
The game itself changes the resolution... you can see it by enabling "Auto adjust Window Size" with Auto IR. I added some information on the wiki about this.
Updated by lmello over 7 years ago
I'd like to request a closure since I found out quick fixes to render the water properly:
- With OpenGL set a fixed IR
- With Vulkan disable "Fast Depth Calculation"
Updated by JMC4789 over 6 years ago
- Status changed from Questionable to Invalid
Closing the issue as requested. JUST a tad late.