https://bugs.dolphin-emu.org/https://bugs.dolphin-emu.org/favicon.ico?12016-12-07T23:09:06ZDolphin bug trackerEmulator - Emulator Issues #9940: House of the Dead Overkill crash on Vulkan and unusable on OpenGLhttps://bugs.dolphin-emu.org/issues/9940?journal_id=7272342016-12-07T23:09:06Zgourdcaptainsaunders.52@wright.edu
<ul><li><strong>File</strong> <a href="/attachments/5756">RHOE8P-6.png</a> <a class="icon-only icon-download" title="Download" href="/attachments/download/5756/RHOE8P-6.png">RHOE8P-6.png</a> added</li></ul><p>Occurs (but to a lesser degree) on the same system with Dolphin 5.0 stable. Trying it with the software renderer causes a hilariously large audio-video desynch followed by an extreme version of the bug on Software on 5.0. There's a less extreme desynch on 5.0r1444 (still pretty remarkable) with Software, and the same visual glitch then kicks in and the sound then goes into a loop repeating the same two seconds over and over again and stops entirely.</p>
Emulator - Emulator Issues #9940: House of the Dead Overkill crash on Vulkan and unusable on OpenGLhttps://bugs.dolphin-emu.org/issues/9940?journal_id=7272352016-12-08T00:12:38ZJMC4789JMC4789@gmail.com
<ul></ul><p>I'm worried that this is some kind of driver bug or something but I don't have this particular game to test. The fact it happens on the SW renderer is interesting, but, if you're running on dualcore that is really moot unfortunately.</p>
Emulator - Emulator Issues #9940: House of the Dead Overkill crash on Vulkan and unusable on OpenGLhttps://bugs.dolphin-emu.org/issues/9940?journal_id=7272372016-12-08T00:31:48Zgourdcaptainsaunders.52@wright.edu
<ul></ul><p>Does not appear to happen in Single Core in any renderer other than Vulkan. Well, there goes my chances of ever playing this game in Dolphin. (Current processor is <u>great</u> at parallel workloads (I got it for video rendering) but not especially great single-core.)</p>
Emulator - Emulator Issues #9940: House of the Dead Overkill crash on Vulkan and unusable on OpenGLhttps://bugs.dolphin-emu.org/issues/9940?journal_id=7272382016-12-08T00:40:02Zgourdcaptainsaunders.52@wright.edu
<ul></ul><p>Actually, after thinking of them, I tried GPU Sync Thread and Fake Completion Dual-Core. Both work in fixing the issue on OpenGL (Vulkan is still broken), although GPU Sync Thread murders performance. Fake Completion's pretty useable though. :)</p>
Emulator - Emulator Issues #9940: House of the Dead Overkill crash on Vulkan and unusable on OpenGLhttps://bugs.dolphin-emu.org/issues/9940?journal_id=7272862016-12-10T08:27:35ZJosJuice
<ul><li><strong>Has duplicate</strong> <i><a class="issue tracker-1 status-13 priority-2 priority-default closed" href="/issues/9948">Emulator Issues #9948</a>: House of the Dead: Overkill - Dual Core graphical issues.</i> added</li></ul> Emulator - Emulator Issues #9940: House of the Dead Overkill crash on Vulkan and unusable on OpenGLhttps://bugs.dolphin-emu.org/issues/9940?journal_id=7272902016-12-10T15:42:26Zorbeaovariegata@yahoo.com
<ul></ul><p>As show in the duplicate issue and the screenshot's in this issue I am also experiencing problems with OpenGL (I don't have access to vulkan currently). For me turning off dual boot resolves the graphical issues, but also makes it too slow to play.</p>
<p>Apitrace: <a href="http://ks392457.kimsufi.com/orbea/stuff/trace/dolphin-emu-hotd-overkill.trace.xz" class="external">http://ks392457.kimsufi.com/orbea/stuff/trace/dolphin-emu-hotd-overkill.trace.xz</a></p>
Emulator - Emulator Issues #9940: House of the Dead Overkill crash on Vulkan and unusable on OpenGLhttps://bugs.dolphin-emu.org/issues/9940?journal_id=7272912016-12-10T15:44:11Zorbeaovariegata@yahoo.com
<ul></ul><p>Could this potentially be something that only occurs with mesa? Reportedly it does not occur with windows.</p>
Emulator - Emulator Issues #9940: House of the Dead Overkill crash on Vulkan and unusable on OpenGLhttps://bugs.dolphin-emu.org/issues/9940?journal_id=7272932016-12-10T17:28:17Zgourdcaptainsaunders.52@wright.edu
<ul></ul><p>As I noted above, this occurs in the Software Renderer in Dual-Core, so it shouldn't be a Mesa problem, right?</p>
Emulator - Emulator Issues #9940: House of the Dead Overkill crash on Vulkan and unusable on OpenGLhttps://bugs.dolphin-emu.org/issues/9940?journal_id=7272962016-12-10T23:55:05Zorbeaovariegata@yahoo.com
<ul></ul><p>One more thing I noticed was that this game has certain short lived sections where the its slower, from 25 fps (Full speed) to ~18 - 20 fps, these sections directly correspond with the graphical issues with OpenGL and dual core wbere the fps will also drop while still seeming full speed. So the speed up noticed with dual core may be somewhat misleading?</p>
Emulator - Emulator Issues #9940: House of the Dead Overkill crash on Vulkan and unusable on OpenGLhttps://bugs.dolphin-emu.org/issues/9940?journal_id=7335012018-05-23T23:23:37ZJMC4789JMC4789@gmail.com
<ul><li><strong>Status</strong> changed from <i>New</i> to <i>Duplicate</i></li></ul> Emulator - Emulator Issues #9940: House of the Dead Overkill crash on Vulkan and unusable on OpenGLhttps://bugs.dolphin-emu.org/issues/9940?journal_id=7335022018-05-23T23:23:50ZJMC4789JMC4789@gmail.com
<ul><li><strong>Is duplicate of</strong> <i><a class="issue tracker-1 status-7 priority-2 priority-default" href="/issues/7143">Emulator Issues #7143</a>: DualCore Timing Mega Issue</i> added</li></ul>